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Development Experience – OpLaunch » dx

Mark A Hart, OpLaunch

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Development Experience – OpLaunch » dx
Development Experience – OpLaunch » dx

Development Experience – OpLaunch » dx

Mark A Hart, OpLaunch

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Enhancing the NPD capabilities of individuals

Latest Episodes

A better perspective on competition during new product development

Miyamoto Musashi (1584-1645) was a swordsman, a masterless samurai, and an independent teacher. He won his first duel at age 13. By the time he was 29, he had dueled more than 60 times. He never lost. http://oplaunch.com/blog/wp-content/uploads/2015/01/a-better-perspective-on-competition-during-new-product-development.mp3 Subscribe on iTunes. Duration: 6 minutes. File Size: 3.5 MBytes Rule 9 from “The Book of Five Rings” by Miyamoto Musashi is “Do not do anything useless.” Musashi’s Rules Musashi began to write “The Book of Five Rings” in 1643. In The Earth Scroll, hesummarized his rules for “learning the art: Think of what is right and true Practice and cultivate the science Become acquainted with the arts Know the principles of the craft Understand the harm and benefits of everything Learn to see everything accurately Become aware of what is not obvious Be careful even in small matters Do not do anything useless” [Page 22] To expand #9, Musashioffered the following advice...

6 MIN2015 JAN 6
Comments
A better perspective on competition during new product development

Helping the Gnomes that Code

Some emphasizethat product development begins with writing code and that effort transforms into a win. The lingering question for this type of three-part development model is “What is Phase 2?” Some emphasize that product development begins with writing code and that effort transforms into a win. The lingering question for this type of three-part development model is “What is Phase 2?” What is Valued byGnomes that Code? Many managers trackbusiness metrics and project metrics during Phase 2 to forecast the potential to win. What is valued by gnomes that code? Gnomes associate winning with factors that include autonomy, mastery, and purpose. Dan Pink wrote about what motivates individuals in his book Drive. Gnomes can developautonomy, mastery, and purposein an environment when there isa moderate amount of volatility, randomness, disorder, and stressors. Gnomes can benefit ina development environmentthat is characterized by a moderate amount of adventure, risk, and uncertainty. Tal...

9 MIN2014 NOV 1
Comments
Helping the Gnomes that Code

Antifragility in New Product Development

In the bookAntifragile: Things that Gain from Disorder, Nassim Nicholas Taleb shared insights onoptionalitythat can be expanded to include new product development environments. This post provides anintroduction to the non-linear gains associated with antifragile systems that may be realized by designing new product development environments that help individuals improve theircapability to synthesizemany new options continuously and enhance theirproficiency to exercise options that are attractive. This post includes a comparison to concepts represented in Boyd’s OODA Loop sketch. Fragile, Robust, Resilient, and Antifragile Development Environments Taleb’s classification of systems as fragile, robust, resilient, and antifragile may be used to characterize development environments. Every development environment can be characterized in terms of its fragility, robustness, resilience, and antifragility. Antifragile: Things that Gain From Disorder by Nassim Nicholas Taleb A development en...

14 MIN2014 MAY 1
Comments
Antifragility in New Product Development

Reimagining How New Product Development Artifacts Impact What We Should Be Doing Today

In this post, I will share ways to categorize new product development artifacts. I will clarify several memes. Then, I will offer a concept that individual contributors can use as they determine what they should be doing on a particular day. Two Types of Artifacts in New Product Development During new product development, many artifacts are produced. The word artifact is from the Latin phrasearte factum,skill + to make. Typically, the product is a valuable project artifact. Other artifacts include items such as “design documents, data models, workflow diagrams, test matrices and plans, setup scripts, …” (from “What does artifact mean” on Stack Exchange). In the context of new product development, deliverables are a subset of artifacts. A product may be characterized as a set ofexternal deliverables. Other items may be characterized asinternal deliverables. Some of the internal deliverables may be maintained as documents.These are not the only artifacts. In the context of new pr...

12 MIN2014 APR 1
Comments
Reimagining How New Product Development Artifacts Impact What We Should Be Doing Today

Paul McCartney and Subtle Signals

When the Beatles performed on the Ed Sullivan Show on 9 February 1964, there was noise from screaming fans. During this performance, John, Paul, George, and Ringo had difficulty hearing each other. However, they delivered a great performance. How did they coordinate their musical efforts? Requisites to Coordination The requisites to coordination in that noisy environment included: Individually, John, Paul, George, and Ringo were proficient musicians. They invested years developing their musical abilities. As a group, the Beatles practiced together for years. They performed under a diverse set of conditions. They had experience in ideal performance conditions and challenging performance conditions. Musically, they knew what to expect. They pre-selected songs for the performance that they had mastered. The arrangements were designed for live performance by four musicians. These arrangements were familiar. They did not rely on a technology that they could not control. They did not have...

9 MIN2014 FEB 21
Comments
Paul McCartney and Subtle Signals

The Unexpected Benefit of Interactive Prototypes in New Product Development

The greatest value of producing interactive prototypes can be the impact on the network developing new products. In some development environments, this value may not be communicated as a primary objective. Sequential Development Processes Some textbooks summarize the steps to new product development (NPD) as a sequential process: Select one idea from a large list of possibilities Scope the project. Develop a plan that includes estimates to transition from an idea to a complete new product Craft a business case or business model Develop the product. These development activities are typically done by individuals in roles such as scientist, engineer, coder, tester, marketer, subject matter expert, project manager, product manager, …) Test the product internally Produce high fidelity prototypes Place prototypes with potential customers for external test Craft a marketing communications package Launch the product to the intended market A phased-gate approach to new product development i...

8 MIN2013 DEC 1
Comments
The Unexpected Benefit of Interactive Prototypes in New Product Development

An Alternative to Herding Cats in New Product Development

In some new product development (NPD)organizations, managers may feel that they are herding cats. Other organizations embrace a different approach and produce betterDevelopment Experiences [DX]. Herding Cats Herding cats is an idiomatic saying that refers to an attempt to coordinate an intractable situation where individuals that are part of a team tend to do very different things. A manager may say “Managing developers is like herding cats” or “Managing designers is like herding cats.” When managers use this phrase, they may be invoking a stereotypical treatment of specific contributors. Alternatively, the phrase may be used to convey the frustration that arises from moderating disagreements between groups such as marketing and engineering. My search of LinkedIn today returned 749 results for the phrase “cat herder.” There were 2101 results for “herding cats.” One humorous treatment of this type of situation was depicted in theCowboys Herding Cats advertisement in 2000. The...

9 MIN2013 NOV 1
Comments
An Alternative to Herding Cats in New Product Development

Feedback and Feed Forward Approaches in New Product Development

This post explores feedback and feed forward approaches to improve development experiences in new product development (NPD). This post was inspired by a new appreciation of thefeedbackandfeed forwardlabels inJohn Boyd’sOODA loopsketch of 1995. OODA Loop sketch that includes feedback, feed forward, and implicit guidance & control. Created by Mark A Hart. Based on a 1995 sketch by John Boyd. A more common and older use of the phrases feedback and feed forward is from the design of control systems for mechanical and electrical devices. To prepare for sharing these insights relating to new product development, I will review simplified electrical circuits that can be used to control the temperature in an electrical, tank-type appliance used to heat and store hot water. Initial Design of a Water Heater An initial system design includes a tank to store hot water. It includes a heater in an insulated tank. It includes a switch to activate the heater and a sensor to measure the water temper...

9 MIN2013 OCT 1
Comments
Feedback and Feed Forward Approaches in New Product Development

How to Absorb Changing Requirements in New Product Development

This post explores several approaches to prepare for absorbing changing requirements in product development projects. This post was inspired by Alistair Cockburn’s recent remarks. Project Requirements Many development projects have formal requirements. Most often these are found in projects that follow a waterfall methodology or those that embrace the Big Design Up Front (BDUF) approach. Typically, these types of projects contain requirements that include features that must be in the final product and constraints related to the schedule and budget. Sometimes the requirements change significantly as the project progresses. The changes may be frustrating to the development team. Alistair Cockburn (@TotherAlistair) declared that he does not ‘welcome changing requirements.’ He sets up projects to absorb changes in requirements in the best possible way. Cockburn made these comments on 2 July 2013 (VIDEO: the ‘set up to absorb’ comments are at at 38:30). The phrase ‘welcome changing...

10 MIN2013 AUG 6
Comments
How to Absorb Changing Requirements in New Product Development

Developing the Conditions for Better Compulsion Loops in New Product Development

How do you get individuals involved in new product development to do more of the effective activity? There are many approaches. In this episode, I will explore several concepts from game development. I will describe how to develop the conditions for a core compulsion loop to drive positive Development Experiences (DX) in new product development. Game Thinking and Game Mechanics Often, playing a game is associated with the concept of fun. During game development, individuals are involved in tasks such as designing, coding, and composing, their deliverables. In addition, they strive to make playing the game fun. According to John Earner of Space Ape Games, a great game has the following characteristics: You are not forced to play the game. If you are forced to play, you are likely to resist. In itself, playing the game may seem unproductive but it allows learning. A game probably has a purpose. The outcome is uncertain. You understand the rules The game may be set in artful, virtual w...

12 MIN2013 JUL 6
Comments
Developing the Conditions for Better Compulsion Loops in New Product Development

Latest Episodes

A better perspective on competition during new product development

Miyamoto Musashi (1584-1645) was a swordsman, a masterless samurai, and an independent teacher. He won his first duel at age 13. By the time he was 29, he had dueled more than 60 times. He never lost. http://oplaunch.com/blog/wp-content/uploads/2015/01/a-better-perspective-on-competition-during-new-product-development.mp3 Subscribe on iTunes. Duration: 6 minutes. File Size: 3.5 MBytes Rule 9 from “The Book of Five Rings” by Miyamoto Musashi is “Do not do anything useless.” Musashi’s Rules Musashi began to write “The Book of Five Rings” in 1643. In The Earth Scroll, hesummarized his rules for “learning the art: Think of what is right and true Practice and cultivate the science Become acquainted with the arts Know the principles of the craft Understand the harm and benefits of everything Learn to see everything accurately Become aware of what is not obvious Be careful even in small matters Do not do anything useless” [Page 22] To expand #9, Musashioffered the following advice...

6 MIN2015 JAN 6
Comments
A better perspective on competition during new product development

Helping the Gnomes that Code

Some emphasizethat product development begins with writing code and that effort transforms into a win. The lingering question for this type of three-part development model is “What is Phase 2?” Some emphasize that product development begins with writing code and that effort transforms into a win. The lingering question for this type of three-part development model is “What is Phase 2?” What is Valued byGnomes that Code? Many managers trackbusiness metrics and project metrics during Phase 2 to forecast the potential to win. What is valued by gnomes that code? Gnomes associate winning with factors that include autonomy, mastery, and purpose. Dan Pink wrote about what motivates individuals in his book Drive. Gnomes can developautonomy, mastery, and purposein an environment when there isa moderate amount of volatility, randomness, disorder, and stressors. Gnomes can benefit ina development environmentthat is characterized by a moderate amount of adventure, risk, and uncertainty. Tal...

9 MIN2014 NOV 1
Comments
Helping the Gnomes that Code

Antifragility in New Product Development

In the bookAntifragile: Things that Gain from Disorder, Nassim Nicholas Taleb shared insights onoptionalitythat can be expanded to include new product development environments. This post provides anintroduction to the non-linear gains associated with antifragile systems that may be realized by designing new product development environments that help individuals improve theircapability to synthesizemany new options continuously and enhance theirproficiency to exercise options that are attractive. This post includes a comparison to concepts represented in Boyd’s OODA Loop sketch. Fragile, Robust, Resilient, and Antifragile Development Environments Taleb’s classification of systems as fragile, robust, resilient, and antifragile may be used to characterize development environments. Every development environment can be characterized in terms of its fragility, robustness, resilience, and antifragility. Antifragile: Things that Gain From Disorder by Nassim Nicholas Taleb A development en...

14 MIN2014 MAY 1
Comments
Antifragility in New Product Development

Reimagining How New Product Development Artifacts Impact What We Should Be Doing Today

In this post, I will share ways to categorize new product development artifacts. I will clarify several memes. Then, I will offer a concept that individual contributors can use as they determine what they should be doing on a particular day. Two Types of Artifacts in New Product Development During new product development, many artifacts are produced. The word artifact is from the Latin phrasearte factum,skill + to make. Typically, the product is a valuable project artifact. Other artifacts include items such as “design documents, data models, workflow diagrams, test matrices and plans, setup scripts, …” (from “What does artifact mean” on Stack Exchange). In the context of new product development, deliverables are a subset of artifacts. A product may be characterized as a set ofexternal deliverables. Other items may be characterized asinternal deliverables. Some of the internal deliverables may be maintained as documents.These are not the only artifacts. In the context of new pr...

12 MIN2014 APR 1
Comments
Reimagining How New Product Development Artifacts Impact What We Should Be Doing Today

Paul McCartney and Subtle Signals

When the Beatles performed on the Ed Sullivan Show on 9 February 1964, there was noise from screaming fans. During this performance, John, Paul, George, and Ringo had difficulty hearing each other. However, they delivered a great performance. How did they coordinate their musical efforts? Requisites to Coordination The requisites to coordination in that noisy environment included: Individually, John, Paul, George, and Ringo were proficient musicians. They invested years developing their musical abilities. As a group, the Beatles practiced together for years. They performed under a diverse set of conditions. They had experience in ideal performance conditions and challenging performance conditions. Musically, they knew what to expect. They pre-selected songs for the performance that they had mastered. The arrangements were designed for live performance by four musicians. These arrangements were familiar. They did not rely on a technology that they could not control. They did not have...

9 MIN2014 FEB 21
Comments
Paul McCartney and Subtle Signals

The Unexpected Benefit of Interactive Prototypes in New Product Development

The greatest value of producing interactive prototypes can be the impact on the network developing new products. In some development environments, this value may not be communicated as a primary objective. Sequential Development Processes Some textbooks summarize the steps to new product development (NPD) as a sequential process: Select one idea from a large list of possibilities Scope the project. Develop a plan that includes estimates to transition from an idea to a complete new product Craft a business case or business model Develop the product. These development activities are typically done by individuals in roles such as scientist, engineer, coder, tester, marketer, subject matter expert, project manager, product manager, …) Test the product internally Produce high fidelity prototypes Place prototypes with potential customers for external test Craft a marketing communications package Launch the product to the intended market A phased-gate approach to new product development i...

8 MIN2013 DEC 1
Comments
The Unexpected Benefit of Interactive Prototypes in New Product Development

An Alternative to Herding Cats in New Product Development

In some new product development (NPD)organizations, managers may feel that they are herding cats. Other organizations embrace a different approach and produce betterDevelopment Experiences [DX]. Herding Cats Herding cats is an idiomatic saying that refers to an attempt to coordinate an intractable situation where individuals that are part of a team tend to do very different things. A manager may say “Managing developers is like herding cats” or “Managing designers is like herding cats.” When managers use this phrase, they may be invoking a stereotypical treatment of specific contributors. Alternatively, the phrase may be used to convey the frustration that arises from moderating disagreements between groups such as marketing and engineering. My search of LinkedIn today returned 749 results for the phrase “cat herder.” There were 2101 results for “herding cats.” One humorous treatment of this type of situation was depicted in theCowboys Herding Cats advertisement in 2000. The...

9 MIN2013 NOV 1
Comments
An Alternative to Herding Cats in New Product Development

Feedback and Feed Forward Approaches in New Product Development

This post explores feedback and feed forward approaches to improve development experiences in new product development (NPD). This post was inspired by a new appreciation of thefeedbackandfeed forwardlabels inJohn Boyd’sOODA loopsketch of 1995. OODA Loop sketch that includes feedback, feed forward, and implicit guidance & control. Created by Mark A Hart. Based on a 1995 sketch by John Boyd. A more common and older use of the phrases feedback and feed forward is from the design of control systems for mechanical and electrical devices. To prepare for sharing these insights relating to new product development, I will review simplified electrical circuits that can be used to control the temperature in an electrical, tank-type appliance used to heat and store hot water. Initial Design of a Water Heater An initial system design includes a tank to store hot water. It includes a heater in an insulated tank. It includes a switch to activate the heater and a sensor to measure the water temper...

9 MIN2013 OCT 1
Comments
Feedback and Feed Forward Approaches in New Product Development

How to Absorb Changing Requirements in New Product Development

This post explores several approaches to prepare for absorbing changing requirements in product development projects. This post was inspired by Alistair Cockburn’s recent remarks. Project Requirements Many development projects have formal requirements. Most often these are found in projects that follow a waterfall methodology or those that embrace the Big Design Up Front (BDUF) approach. Typically, these types of projects contain requirements that include features that must be in the final product and constraints related to the schedule and budget. Sometimes the requirements change significantly as the project progresses. The changes may be frustrating to the development team. Alistair Cockburn (@TotherAlistair) declared that he does not ‘welcome changing requirements.’ He sets up projects to absorb changes in requirements in the best possible way. Cockburn made these comments on 2 July 2013 (VIDEO: the ‘set up to absorb’ comments are at at 38:30). The phrase ‘welcome changing...

10 MIN2013 AUG 6
Comments
How to Absorb Changing Requirements in New Product Development

Developing the Conditions for Better Compulsion Loops in New Product Development

How do you get individuals involved in new product development to do more of the effective activity? There are many approaches. In this episode, I will explore several concepts from game development. I will describe how to develop the conditions for a core compulsion loop to drive positive Development Experiences (DX) in new product development. Game Thinking and Game Mechanics Often, playing a game is associated with the concept of fun. During game development, individuals are involved in tasks such as designing, coding, and composing, their deliverables. In addition, they strive to make playing the game fun. According to John Earner of Space Ape Games, a great game has the following characteristics: You are not forced to play the game. If you are forced to play, you are likely to resist. In itself, playing the game may seem unproductive but it allows learning. A game probably has a purpose. The outcome is uncertain. You understand the rules The game may be set in artful, virtual w...

12 MIN2013 JUL 6
Comments
Developing the Conditions for Better Compulsion Loops in New Product Development
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