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Latest Episodes
The Design of John Wick Hex
For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex. We started with introductions and spoke about how the team pitched John Wick Hex to Lionsgate. From there, we spoke about balancing the design and trying to stay true to the John […]

The Design of Alwa’s Legacy
For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy. We spoke about the history of the company and design that went into Alwa’s Awakening. After that we spoke about Alwa’s Awakening and what the company has planned […]

Making a Museum: Mondo Museum Developer Interview
For this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a museum. We started off talking about Michel’s background and the management sim genre as a whole. After that, we focused more on what he […]

Evolving the Apple 2’s Design With Nox Archaist
For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG. We spoke about Mark’s background and his love of CRPG design, and he had plenty […]

Elevating Mobile Games with Bound By Blades
For this cast, I sat down withJustin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile game. We started with Justin’s background in the mobile space and how that inferred on his […]

Talking Game Development With Brian Colin
For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles. We spoke about the past and how he got started in the arcades, what it was like to be in the game industry in the […]

The Problem with Putting a Price on Videogames
For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any ways to turn it around.

Talking Tactical Strategy With Alder’s Blood Part 2
And this is the second part of our cast with Michal finishing up our discussion on Alder’s Blood and the kickstarter. Here’s Part 1 Here’s the kickstarter You can find them on Twitter And my run of the kickstarter demo

Talking Tactical Design with Alder’s Blood Part 1
We spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game. We started off with discussing how the project came to be, as well as the original concept of the game. We talked about our thoughts on tactical strategy design and some of the major names […]

Talking RPG Design with Jeff Vogel
For this cast I finally sat down with the “old man of the game industry” himself: Jeff Vogel, for a cast on RPG design, life, and some of the weirdest tangents yet. We started off with talking about Jeff’s history in the game industry and the work done at Spiderweb Software. After that, things got […]


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Latest Episodes
The Design of John Wick Hex
For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex. We started with introductions and spoke about how the team pitched John Wick Hex to Lionsgate. From there, we spoke about balancing the design and trying to stay true to the John […]

The Design of Alwa’s Legacy
For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy. We spoke about the history of the company and design that went into Alwa’s Awakening. After that we spoke about Alwa’s Awakening and what the company has planned […]

Making a Museum: Mondo Museum Developer Interview
For this cast, I spoke with Michel who is the lead designer of the game Mondo Museum for a talk about bullfrog sims, management games, and how we’ll be running a museum. We started off talking about Michel’s background and the management sim genre as a whole. After that, we focused more on what he […]

Evolving the Apple 2’s Design With Nox Archaist
For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG. We spoke about Mark’s background and his love of CRPG design, and he had plenty […]

Elevating Mobile Games with Bound By Blades
For this cast, I sat down withJustin Thompson who has been working on the game Bound by Blades for the past few years, and is now going on kickstarter to try and sell the concept of an elevated mobile game. We started with Justin’s background in the mobile space and how that inferred on his […]

Talking Game Development With Brian Colin
For this cast I spoke with veteran game developer and owner of Game Refuge Brian Colin who is also the creator of the hit arcade game Rampage among other titles. We spoke about the past and how he got started in the arcades, what it was like to be in the game industry in the […]

The Problem with Putting a Price on Videogames
For this cast, I spoke with returning guest Ramin Shokrizade for a discussion about pricing videogames. We talked about the problem with setting a fair price for a game, why games may be too cheap, and if there are any ways to turn it around.

Talking Tactical Strategy With Alder’s Blood Part 2
And this is the second part of our cast with Michal finishing up our discussion on Alder’s Blood and the kickstarter. Here’s Part 1 Here’s the kickstarter You can find them on Twitter And my run of the kickstarter demo

Talking Tactical Design with Alder’s Blood Part 1
We spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game. We started off with discussing how the project came to be, as well as the original concept of the game. We talked about our thoughts on tactical strategy design and some of the major names […]

Talking RPG Design with Jeff Vogel
For this cast I finally sat down with the “old man of the game industry” himself: Jeff Vogel, for a cast on RPG design, life, and some of the weirdest tangents yet. We started off with talking about Jeff’s history in the game industry and the work done at Spiderweb Software. After that, things got […]


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