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Gaming By Design

Gaming By Design

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Gaming By Design
Gaming By Design

Gaming By Design

Gaming By Design

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Plays
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About Us

Dissecting the genre

Latest Episodes

Golden Rules of Gaming

EIn the final episode of Gaming By Design for Season 1, Colin and Richard are discussing thegolden rules of gaming. This incorporates all the things that they think are terrible in games and think should never happen again or at the very least be improved. It's a good way to leave the season by being petty and moaning a little bit. They're also joined by Kris from inretrospectpodcast.com Thanks for listening to Season 1 - you can still get in touch at gamingbydesign@gmail.com

-1 s2011 MAY 14
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Golden Rules of Gaming

Pacing in Videogames

EIn the penultimate episode of Gaming By Design, Colin and Richard are looking at pacing in videogames. How do games keep the player interested and absorbed within the game? How are ideas developed within a game and how can variety make a game better -- hopefully the discussion will be both entertaining and informative; however the real goal is to get you talking amongst yourselves about the mechanics that make videogames work. If you want to comment or offer suggestions you can email gamingbydesign@gmail.com or leave a comment on the blog. Don't forget to subscribe in your favourite podcast software because this is only podcast 6 of 7.

-1 s2011 MAY 3
Comments
Pacing in Videogames

Luck vs Skill in Game Mechanics

EIn this edition of Gaming By Design Colin and Richard are looking at the balance between luck and skill in game mechanics. How can the balance between these two ends of the spectrum affect gameplay. Is luck in game mechanics a bad thing that should never be considered in design or can luck work? What effects can luck have? Using Mario Kart, Mario Party, Call of Duty, Split Second and many others as a reading list the duo once again aim to be entertaining, witty, informative and get you talking amongst yourselves. Don't forget to check the other podcasts in this series - this is just podcast 5 of 7. Get in touch with comments or suggestions at gamingbydesign@gmail.com or leave a comment here.

-1 s2011 APR 13
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Luck vs Skill in Game Mechanics

Difficulty in Videogames

EHow is difficulty in videogames managed; what are the different ways to implement difficulty and when does difficulty get in the way? Should difficulty even exist and if so what point does it serve? Colin and Richard return once again to discuss, entertain and hopefully enlighten. Reading material for this podcast includes HomeFront, Killzone 3, Thief, Demons Souls, Super Meat Boy and many more. So have a listen, discuss with your friends and then get in touch at gamingbydesign@gmail.com or gamingbydesign.blogspot.com Don't forget to subscribe using your favourite podcast software because this is only podcast 4 of 7.

-1 s2011 MAR 25
Comments
Difficulty in Videogames

Making Believable Characters

EIn this edition of Gaming By Design, Colin and Richard are pointing their podcasting fingers at the believability of characters in videogames. How are believable characters created? Where are the good examples and how is the believability of a character shattered? With a lengthy reading list of Batman Arkham Asylum, Half Life, Uncharted, Singularity and many more hopefully you'll be both informed and entertained -- of course the real goal is to get you talking amongst yourselves about the mechanics that make videogames work. Making Believable Characters If you want to comment or offer suggestions you can email gamingbydesign@gmail.com or leave a comment on this blog. Don't forget to subscribe in your favourite podcast software because this is only podcast 2 of 7.

-1 s2011 FEB 24
Comments
Making Believable Characters

Morality in Videogames

EIn their first ever podcast Colin and Richard are looking at morality systems in computer games. What are they, how do they work - do they work? They'll be looking at Fable II, Infamous, Army of Two: The 40th Day and a whole host of other games throughout the podcast in an effort to entertain, inform, but more importantly get you talking with friends about what it is that makes videogames great. Stay tuned for more podcasts - this is just podcast 1 of 7. Get in touch with comments or suggestions at gamingbydesign@gmail.com or leave a comment here. Morality in Videogames Don't forget to subscribe in your favourite podcast software!

-1 s2011 FEB 24
Comments
Morality in Videogames
the END

Latest Episodes

Golden Rules of Gaming

EIn the final episode of Gaming By Design for Season 1, Colin and Richard are discussing thegolden rules of gaming. This incorporates all the things that they think are terrible in games and think should never happen again or at the very least be improved. It's a good way to leave the season by being petty and moaning a little bit. They're also joined by Kris from inretrospectpodcast.com Thanks for listening to Season 1 - you can still get in touch at gamingbydesign@gmail.com

-1 s2011 MAY 14
Comments
Golden Rules of Gaming

Pacing in Videogames

EIn the penultimate episode of Gaming By Design, Colin and Richard are looking at pacing in videogames. How do games keep the player interested and absorbed within the game? How are ideas developed within a game and how can variety make a game better -- hopefully the discussion will be both entertaining and informative; however the real goal is to get you talking amongst yourselves about the mechanics that make videogames work. If you want to comment or offer suggestions you can email gamingbydesign@gmail.com or leave a comment on the blog. Don't forget to subscribe in your favourite podcast software because this is only podcast 6 of 7.

-1 s2011 MAY 3
Comments
Pacing in Videogames

Luck vs Skill in Game Mechanics

EIn this edition of Gaming By Design Colin and Richard are looking at the balance between luck and skill in game mechanics. How can the balance between these two ends of the spectrum affect gameplay. Is luck in game mechanics a bad thing that should never be considered in design or can luck work? What effects can luck have? Using Mario Kart, Mario Party, Call of Duty, Split Second and many others as a reading list the duo once again aim to be entertaining, witty, informative and get you talking amongst yourselves. Don't forget to check the other podcasts in this series - this is just podcast 5 of 7. Get in touch with comments or suggestions at gamingbydesign@gmail.com or leave a comment here.

-1 s2011 APR 13
Comments
Luck vs Skill in Game Mechanics

Difficulty in Videogames

EHow is difficulty in videogames managed; what are the different ways to implement difficulty and when does difficulty get in the way? Should difficulty even exist and if so what point does it serve? Colin and Richard return once again to discuss, entertain and hopefully enlighten. Reading material for this podcast includes HomeFront, Killzone 3, Thief, Demons Souls, Super Meat Boy and many more. So have a listen, discuss with your friends and then get in touch at gamingbydesign@gmail.com or gamingbydesign.blogspot.com Don't forget to subscribe using your favourite podcast software because this is only podcast 4 of 7.

-1 s2011 MAR 25
Comments
Difficulty in Videogames

Making Believable Characters

EIn this edition of Gaming By Design, Colin and Richard are pointing their podcasting fingers at the believability of characters in videogames. How are believable characters created? Where are the good examples and how is the believability of a character shattered? With a lengthy reading list of Batman Arkham Asylum, Half Life, Uncharted, Singularity and many more hopefully you'll be both informed and entertained -- of course the real goal is to get you talking amongst yourselves about the mechanics that make videogames work. Making Believable Characters If you want to comment or offer suggestions you can email gamingbydesign@gmail.com or leave a comment on this blog. Don't forget to subscribe in your favourite podcast software because this is only podcast 2 of 7.

-1 s2011 FEB 24
Comments
Making Believable Characters

Morality in Videogames

EIn their first ever podcast Colin and Richard are looking at morality systems in computer games. What are they, how do they work - do they work? They'll be looking at Fable II, Infamous, Army of Two: The 40th Day and a whole host of other games throughout the podcast in an effort to entertain, inform, but more importantly get you talking with friends about what it is that makes videogames great. Stay tuned for more podcasts - this is just podcast 1 of 7. Get in touch with comments or suggestions at gamingbydesign@gmail.com or leave a comment here. Morality in Videogames Don't forget to subscribe in your favourite podcast software!

-1 s2011 FEB 24
Comments
Morality in Videogames
the END
hmly
himalayaプレミアムへようこそ聴き放題のオーディオブックをお楽しみください。