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LocaLAIse This!

Language Automation, Inc. (LAI)

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LocaLAIse This!
LocaLAIse This!

LocaLAIse This!

Language Automation, Inc. (LAI)

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Followers
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About Us

Latest Episodes

Interview with Stephen Mandiberg of the University of California-Merced (part 1]

In this first part of our interview, we hear Stephen's interesting views on what makes game localization so unique, the role of game localizers in the overall value chain and much more. [11:02]

11 MIN2017 JAN 24
Comments
Interview with Stephen Mandiberg of the University of California-Merced (part 1]

Interview with Indie Developers Arman Kayhan and Levon Sebuhyan

In this podcast, indie developers Arman Kayhan and Levon Sebuhyan of Sillywalk Games discuss the challenges and lessons learned from taking their game Mind Mould to global markets.

7 MIN2016 JAN 29
Comments
Interview with Indie Developers Arman Kayhan and Levon Sebuhyan

Interview with Carme Mangiron of the Universitat Autònoma de Barcelona

Carme is an experienced game localizer and chair of the Master in Audiovisual Translation program at the Universitat Autònoma de Barcelona, where she developed the game localization curriculum. In this podcast, Carme talks about the skills needed to break into the game localization industry, her perspectives on the industry, and new developments we can expect to see in the days ahead.

9 MIN2015 DEC 25
Comments
Interview with Carme Mangiron of the Universitat Autònoma de Barcelona

God of Arena – Localizing a Chinese-style Game for the Western Market

In this episode of LocaLAIse This!, we interview the Community Manager of Firevale Games about the challenges of adapting and recreating a Chinese-style game for the West.

8 MIN2015 DEC 16
Comments
God of Arena – Localizing a Chinese-style Game for the Western Market

Global Payment System For Video Games - Michael Johnson @FastSpring (part 1)

Publishing and selling a game globally can be a complicated endeavor. One of the areas that developers frequently overlook is how to handle global payments when dealing with the myriad regulations, currencies and tax codes prevalent in overseas markets. In this episode of LocaLAIse This!, we interview Michael Johnson, Director of Marketing & Business Development at FastSpring, developers of a popular global e-commerce platform, who talks to us about pitfalls to watch out for when developing a global payment strategy, as well as offering solutions and tips. (part 1/2)

12 MIN2015 OCT 13
Comments
Global Payment System For Video Games - Michael Johnson @FastSpring (part 1)

Global Payment System For Video Games - Michael Johnson @FastSpring (part 2)

In this episode of LocaLAIse This! we continue our discussion with Michael Johnson of FastSpring on how video game companies can leverage a global e-commerce platform to avoid potential pitfalls when going global, helping to engage customers and increase revenue worldwide. (part 2/2)

13 MIN2015 OCT 13
Comments
Global Payment System For Video Games - Michael Johnson @FastSpring (part 2)

Localization Artist Lillian Lee

Our latest installment of LocaLAIse This! takes a look at game localization from an artist standpoint. LAI's Managing Director of China interviews Lillian Lee, our newest Game Art Localization Consultant with 12+ years in the industry. Lillian has served as an artist for AAA games such as The Darkness 2 and BioShock 2, and her expertise in Asian culture has been a tremendous asset in her work as an artist across studios, including Ubisoft and Red 5 Studios.

19 MIN2014 JUN 12
Comments
Localization Artist Lillian Lee

Christine Love of Love Conquers All Games

In this episode, we feature an interview with Christine Love of Love Conquers All Games in which she talks about the challenges of localizing her games for the Japanese and Korean markets. Christine is an indie developer, artist and writer whose creative focus is the visual novel genre. Christine's sci-fi themed visual novel "Analogue: A Hate Story" was an Indiecade 2012 finalist.

13 MIN2014 APR 9
Comments
Christine Love of Love Conquers All Games

IGDA's Executive Director - Kate Edwards

LocaLAIse This! (pronounced "Localize This") features an interview with Kate Edwards, Executive Director of the IGDA. Kate has worked extensively as a geopolitical strategist and localization expert at leading companies such as Google, Amazon, and Microsoft. She has worked on numerous AAA titles, including the Dragon Age series, Modern Warfare 3, Star Wars: The Old Republic, Mass Effect 3, and Halo 4.

53 MIN2014 JAN 10
Comments
IGDA's Executive Director - Kate Edwards

Ubisoft's Localization Project Manager - Margherita Seconnino

Language Automation, Inc. explores game localization and global gaming markets through interviews with worldwide experts.

19 MIN2013 NOV 5
Comments
Ubisoft's Localization Project Manager - Margherita Seconnino
the END

Latest Episodes

Interview with Stephen Mandiberg of the University of California-Merced (part 1]

In this first part of our interview, we hear Stephen's interesting views on what makes game localization so unique, the role of game localizers in the overall value chain and much more. [11:02]

11 MIN2017 JAN 24
Comments
Interview with Stephen Mandiberg of the University of California-Merced (part 1]

Interview with Indie Developers Arman Kayhan and Levon Sebuhyan

In this podcast, indie developers Arman Kayhan and Levon Sebuhyan of Sillywalk Games discuss the challenges and lessons learned from taking their game Mind Mould to global markets.

7 MIN2016 JAN 29
Comments
Interview with Indie Developers Arman Kayhan and Levon Sebuhyan

Interview with Carme Mangiron of the Universitat Autònoma de Barcelona

Carme is an experienced game localizer and chair of the Master in Audiovisual Translation program at the Universitat Autònoma de Barcelona, where she developed the game localization curriculum. In this podcast, Carme talks about the skills needed to break into the game localization industry, her perspectives on the industry, and new developments we can expect to see in the days ahead.

9 MIN2015 DEC 25
Comments
Interview with Carme Mangiron of the Universitat Autònoma de Barcelona

God of Arena – Localizing a Chinese-style Game for the Western Market

In this episode of LocaLAIse This!, we interview the Community Manager of Firevale Games about the challenges of adapting and recreating a Chinese-style game for the West.

8 MIN2015 DEC 16
Comments
God of Arena – Localizing a Chinese-style Game for the Western Market

Global Payment System For Video Games - Michael Johnson @FastSpring (part 1)

Publishing and selling a game globally can be a complicated endeavor. One of the areas that developers frequently overlook is how to handle global payments when dealing with the myriad regulations, currencies and tax codes prevalent in overseas markets. In this episode of LocaLAIse This!, we interview Michael Johnson, Director of Marketing & Business Development at FastSpring, developers of a popular global e-commerce platform, who talks to us about pitfalls to watch out for when developing a global payment strategy, as well as offering solutions and tips. (part 1/2)

12 MIN2015 OCT 13
Comments
Global Payment System For Video Games - Michael Johnson @FastSpring (part 1)

Global Payment System For Video Games - Michael Johnson @FastSpring (part 2)

In this episode of LocaLAIse This! we continue our discussion with Michael Johnson of FastSpring on how video game companies can leverage a global e-commerce platform to avoid potential pitfalls when going global, helping to engage customers and increase revenue worldwide. (part 2/2)

13 MIN2015 OCT 13
Comments
Global Payment System For Video Games - Michael Johnson @FastSpring (part 2)

Localization Artist Lillian Lee

Our latest installment of LocaLAIse This! takes a look at game localization from an artist standpoint. LAI's Managing Director of China interviews Lillian Lee, our newest Game Art Localization Consultant with 12+ years in the industry. Lillian has served as an artist for AAA games such as The Darkness 2 and BioShock 2, and her expertise in Asian culture has been a tremendous asset in her work as an artist across studios, including Ubisoft and Red 5 Studios.

19 MIN2014 JUN 12
Comments
Localization Artist Lillian Lee

Christine Love of Love Conquers All Games

In this episode, we feature an interview with Christine Love of Love Conquers All Games in which she talks about the challenges of localizing her games for the Japanese and Korean markets. Christine is an indie developer, artist and writer whose creative focus is the visual novel genre. Christine's sci-fi themed visual novel "Analogue: A Hate Story" was an Indiecade 2012 finalist.

13 MIN2014 APR 9
Comments
Christine Love of Love Conquers All Games

IGDA's Executive Director - Kate Edwards

LocaLAIse This! (pronounced "Localize This") features an interview with Kate Edwards, Executive Director of the IGDA. Kate has worked extensively as a geopolitical strategist and localization expert at leading companies such as Google, Amazon, and Microsoft. She has worked on numerous AAA titles, including the Dragon Age series, Modern Warfare 3, Star Wars: The Old Republic, Mass Effect 3, and Halo 4.

53 MIN2014 JAN 10
Comments
IGDA's Executive Director - Kate Edwards

Ubisoft's Localization Project Manager - Margherita Seconnino

Language Automation, Inc. explores game localization and global gaming markets through interviews with worldwide experts.

19 MIN2013 NOV 5
Comments
Ubisoft's Localization Project Manager - Margherita Seconnino
the END
hmly
himalayaプレミアムへようこそ聴き放題のオーディオブックをお楽しみください。