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Screen Looking

Andrew Kuhar

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Screen Looking
Screen Looking

Screen Looking

Andrew Kuhar

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About Us

Tune in for focused conversations about our favorite video games, as a rotating cast of close friends look at them from the perspective of art, design, and storytelling. Discover something new or revisit a classic with us, as we discuss games ranging from contemporary epics to remakes and indies.

Latest Episodes

Sony PlayStation (Console Retrospective)

Before Sony’s name ever appeared in front of the word “PlayStation,” it was nearly Nintendo’s that did. But if the Console Wars meant anything to you growing up, then you already know how that story ends. What proves harder to recall is how it all began, and its significance to the gaming industry today. In celebration of its forthcoming 25th anniversary, Alex Koval & I revisit the serendipity that propelled the Sony PlayStation to becoming a household name. Combined with some of the most iconic branding in entertainment, an innovative design, subversive marketing and a critically-acclaimed games library, the gaming console would prove to have a quarter-century-long ripple effect. Without the Sony PlayStation, our most cherished gaming memories may have never occurred. Tune in as we retrace its path to our childhood living rooms – and stumble upon the hidden gems that decorate its enduring legacy. Additional Credits & Notes Alex Koval – my co-host – is a full-stack developer, aspiring radio theater producer, and lifelong fan of the horror genre. He currently resides in Pittsburgh, PA. Some of his favorite games includeResident Evil,Final Fantasy Tactics,Baldur’s Gate II: Shadows of Amn,Bloodborne, andBanjo-Kazooie.Music bookending today’s episode was courtesy of their respective producers: Mikel, Orchard HiClips, and Lzls. Additional music was sourced from each video game’s respective OST.References throughout our discussion include the Nintendo “Play Station” prototype, designs of the logo, controller, and the console itself.

75 MIN3 w ago
Comments
Sony PlayStation (Console Retrospective)

Kentucky Route Zero: Acts I & II (From the Archives)

In 2012, an independent video game inspired me to start a now-defunct podcast, All My Friends Play Video Games. The show didn’t last long – but the game, Kentucky Route Zero, has kept us waiting. With its fifth & final act seemingly on the horizon, we’re taking a special trip down memory lane by re-airing our 7-year-old impressions of the game’s first two acts. In this previously lost episode, Hilary Bovay joined Alex and I to discuss Cardboard Computer’s indie darling, appreciate its visual sleights of hand, and predict which direction its mysterious characters are all heading. What we discovered was a story about a vanishing America, the hidden lives of artists at work, and what debt does to the less fortunate. The wait between Acts III, IV, and V is somewhat unavoidable when discussing Kentucky Route Zero as whole. And in reflection, this episode behaves as a time capsule for the game’s fledgling days. The show very literally grew up to become Screen Looking, and we’ve cha...

70 MINAUG 28
Comments
Kentucky Route Zero: Acts I & II (From the Archives)

Metal Gear Solid 3: Snake Eater

With a series as iconic and influential as Metal Gear Solid, where does one even begin? In today’s episode, we look to our friends for the answer: Metal Gear Solid 3: Snake Eater. For a game released in 2004, it offered an extreme level of detail in both its presentation and mechanics. But it also afforded players an unprecedented amount of choice. As such, it is widely considered the pinnacle of the franchise. To better understand Metal Gear Solid 3‘s many poignant – at times hilarious – contradictions, Alex and I welcome two people who’ve never met to the show. Returning from E.5 is Ryan Ward, and we’re happy to introduce Al Pocci, one of Alex’s closest friends, to the Screen Looking podcast. What Ryan and Al share is a deep appreciation for all things Metal Gear, and they bring with them some fascinating perspectives to our conversation. In Al’s words, “Metal Gear Solid 3 was the end of an era,” both for the series and video games at large. But what held the prequel tog...

103 MINJUL 25
Comments
Metal Gear Solid 3: Snake Eater

Sekiro: Shadows Die Twice & From Software

“Hesitation is defeat.” Is From Software’s latest, notoriously difficult video game worth enduring? One does not simply play Sekiro: Shadows Die Twice, but the payoff is unlike what most of its peers have to offer. In today’s episode, Alex and I take as much of a look at Sekiro as we do the mystique, philosophies, and history of its creators. Here to refill our Healing Gourds is none other than Mono Memory – From Software devotee, resident synthwavist, and our first international guest. Mono Memory is responsible for much of the music book-ending our episodes this year, and we’re thrilled to have him join us. By revisiting the studio’s other critical darlings, Dark Souls and Bloodbourne, we discover how they’ve grown as artists, what distinguishes each franchise, and how a game over screen can be a narrative vehicle. Additional Notes & Credits Mono Memory, is an 80’s inspired synthwave artist and producer based in Edinburgh. Music in today’s episode is courtesy of him, all...

87 MINJUN 20
Comments
Sekiro: Shadows Die Twice & From Software

Gaming Tastes & Looking Ahead

It’s time for a bonus round. If you’re new to the show, this is an excellent place to start tuning in to the Screen Looking podcast. In our first bonus episode, Alex Koval and I take a respite from the deep dives for a chill, candid conversation about our tastes in video games – and how our personalities inform them. In addition, we have a special announcement at the top of the episode, followed by some fun ideas for future installments. We’ll be returning soon with more deep and varied explorations of why video games are such an interesting medium, discovering new stories and rediscovering old favorites. For now, we simply couldn’t wait to keep the conversation rolling. Additional Notes & Credits Music in today’s episode is by Mono Memory – an 80’s inspired synthwave producer based in Edinburgh. The song is called “Crystal Beach” and can be found here on Bandcamp.Photograph by Hilary Bovay, my partner, previous guest of the show (E.2 & E.3), and co-host of The She League ...

33 MINMAY 17
Comments
Gaming Tastes & Looking Ahead

Resident Evil 2 (Pt. 2: Story & Campaigns)

Sometimes, you look forward to something for so long. And then it’s suddenly over. It’s a little bittersweet, but our late nights with Resident Evil 2 had to end somewhere. Having thoroughly discussed its stylistic departures in Pt. 1, Alex, Nick and I push forward through the remake’s more familiar narrative beats. From the survivors inhabiting its world to Leon and Claire’s alternate paths, to the means of survival and a handful of our own ideas, we lay it all on the table with our final words on the RE2 remake. Tune in as we take our victory lap through the streets of Raccoon City — and live to tell the tale. Additional Notes & Credits: Spoiler Warning! This applies to the entire episode Alex Koval is a full-stack web developer, an independent short-filmmaker, and a fan of the horror genre. We’ve been best friends since 2nd grade, and some of his favorite games includeResident Evil, Final Fantasy Tactics, Eternal Darkness, andBanjo-Kazooie. Nicholas Kuhar is my brother, ban...

57 MINMAR 19
Comments
Resident Evil 2 (Pt. 2: Story & Campaigns)

Resident Evil 2 (Pt. 1: Look & Feel)

If it wasn’t for Capcom’s remake of Resident Evil 2, this podcast probably wouldn’t even exist. Soon after RE2 was unveiled at E3 2018, Alex Koval and I jumped on a call to discuss why the 1998 version was still so present in our minds. Joining us to see how well it’s come back to haunt us is my brother and returning guest, Nicholas Kuhar, for a special two-part edition of Screen Looking. In Pt. 1, our attention is focused on the look, feel and mood of Capcom’s re-imagined RE2, in addition to some of its earliest and most unforgettable moments. By the end, we make our way around to one of the game’s most divisive topics: Mr. X. For a 21-year-old game, RE2 is still full of surprises and eager to subvert our expectations. Indulge us as we once again enter the world of survival horror. Additional Notes & Credits: Alex Koval is a full-stack web developer, an independent short-filmmaker, and a fan of the horror genre. We’ve been best friends since 2nd grade, and some of his favori...

64 MINMAR 11
Comments
Resident Evil 2 (Pt. 1: Look & Feel)

Iconic Snow Worlds: Winter Special Edition

Love ’em or hate ’em, the most unforgettable video game worlds are usually buried in snow. In this special winter episode, friends & listeners of the show write inwith the ones they remember most. Regardless of whether they’re frustrating, fun or simply a change of scenery, a “good” snow-themed level will push any game’s design to the absolute brink. They surprise us with bold visuals and subvert our expectations of a game’s environments. At the very least, they know how to stand out. Challenging yet wondrous to explore, these virtual worlds left an indelible impression on those who survived them. Today, I get to share their stories with you. Grab a warm beverage, abandon your chores, and commiserate with me on that extended commute as I open up the mailbag for this special edition of the Screen Looking podcast. Additional Credits & Notes: Recipe: Yeto’s Superb Pumpkin and Goat Cheese Soup (thanks, Cory!) The opening theme for today’s episode is a remastered version of Fina...

34 MIN2018 DEC 19
Comments
Iconic Snow Worlds: Winter Special Edition

Spider-Man

If a video game is going to let you experience life as Peter Parker in 2018, it ought to feel amazing. Thankfully, it does. Strength, grace, and a taxi-driver’s understanding of Manhattan are just a few of the advantages that Marvel’sSpider-Manaffords players. Surprisingly, it’s also filled with heart, laughs, and a gravity-defying means of traversal that never grows old.After a tumultuous history in video games,the iconic character is finally done justice in the hands of Insomniac Games. My brother, Nicholas Kuhar, and our longtime friend, Ryan Ward, join me for an extended chat about the wall-crawling adventure we’ve been waiting for. We break down what makes Spider-Man a thoughtful adaptation through its relationship with its source material, web-slinging physics, commitment to the character, and clever yet jaw-dropping presentation. Additional Credits & Notes: Spoiler Warning! Around the 30 minute mark, we start discussing major narrative andplot details. Nicholas Kuhar is m...

101 MIN2018 OCT 29
Comments
Spider-Man

Hearthstone: The Boomsday Project

It’s been nearly half-a-decade since Blizzard Entertainment disrupted the card game scenewith Hearthstone. Its community is still going strong, and is now enjoying one of its most fun & balanced seasons thanks toThe Boomsday Project:anotherworldly expansion pack filled with mad scientists and happy accidents. In our fourth episode, we discuss not only the state & direction of Hearthstone, but also revisit the foundation itwas built upon. Returning from our debut episode to talk through it all is my dear friend, Alex Koval. We also welcome an additional and very special guest: concept artist & illustrator,David Kegg. David has had the unique pleasure of creating some of the excellent artwork found inHearthstone’s latestset and trailers. Today he joins us to talk shop about the look & feel of the game, his artistic contributions and the process to bringing aspects of Hearthstone’s world to life. Additional Credits & Notes: Alex Koval is a full-stack web developer, an independent sh...

63 MIN2018 SEP 18
Comments
Hearthstone: The Boomsday Project

Latest Episodes

Sony PlayStation (Console Retrospective)

Before Sony’s name ever appeared in front of the word “PlayStation,” it was nearly Nintendo’s that did. But if the Console Wars meant anything to you growing up, then you already know how that story ends. What proves harder to recall is how it all began, and its significance to the gaming industry today. In celebration of its forthcoming 25th anniversary, Alex Koval & I revisit the serendipity that propelled the Sony PlayStation to becoming a household name. Combined with some of the most iconic branding in entertainment, an innovative design, subversive marketing and a critically-acclaimed games library, the gaming console would prove to have a quarter-century-long ripple effect. Without the Sony PlayStation, our most cherished gaming memories may have never occurred. Tune in as we retrace its path to our childhood living rooms – and stumble upon the hidden gems that decorate its enduring legacy. Additional Credits & Notes Alex Koval – my co-host – is a full-stack developer, aspiring radio theater producer, and lifelong fan of the horror genre. He currently resides in Pittsburgh, PA. Some of his favorite games includeResident Evil,Final Fantasy Tactics,Baldur’s Gate II: Shadows of Amn,Bloodborne, andBanjo-Kazooie.Music bookending today’s episode was courtesy of their respective producers: Mikel, Orchard HiClips, and Lzls. Additional music was sourced from each video game’s respective OST.References throughout our discussion include the Nintendo “Play Station” prototype, designs of the logo, controller, and the console itself.

75 MIN3 w ago
Comments
Sony PlayStation (Console Retrospective)

Kentucky Route Zero: Acts I & II (From the Archives)

In 2012, an independent video game inspired me to start a now-defunct podcast, All My Friends Play Video Games. The show didn’t last long – but the game, Kentucky Route Zero, has kept us waiting. With its fifth & final act seemingly on the horizon, we’re taking a special trip down memory lane by re-airing our 7-year-old impressions of the game’s first two acts. In this previously lost episode, Hilary Bovay joined Alex and I to discuss Cardboard Computer’s indie darling, appreciate its visual sleights of hand, and predict which direction its mysterious characters are all heading. What we discovered was a story about a vanishing America, the hidden lives of artists at work, and what debt does to the less fortunate. The wait between Acts III, IV, and V is somewhat unavoidable when discussing Kentucky Route Zero as whole. And in reflection, this episode behaves as a time capsule for the game’s fledgling days. The show very literally grew up to become Screen Looking, and we’ve cha...

70 MINAUG 28
Comments
Kentucky Route Zero: Acts I & II (From the Archives)

Metal Gear Solid 3: Snake Eater

With a series as iconic and influential as Metal Gear Solid, where does one even begin? In today’s episode, we look to our friends for the answer: Metal Gear Solid 3: Snake Eater. For a game released in 2004, it offered an extreme level of detail in both its presentation and mechanics. But it also afforded players an unprecedented amount of choice. As such, it is widely considered the pinnacle of the franchise. To better understand Metal Gear Solid 3‘s many poignant – at times hilarious – contradictions, Alex and I welcome two people who’ve never met to the show. Returning from E.5 is Ryan Ward, and we’re happy to introduce Al Pocci, one of Alex’s closest friends, to the Screen Looking podcast. What Ryan and Al share is a deep appreciation for all things Metal Gear, and they bring with them some fascinating perspectives to our conversation. In Al’s words, “Metal Gear Solid 3 was the end of an era,” both for the series and video games at large. But what held the prequel tog...

103 MINJUL 25
Comments
Metal Gear Solid 3: Snake Eater

Sekiro: Shadows Die Twice & From Software

“Hesitation is defeat.” Is From Software’s latest, notoriously difficult video game worth enduring? One does not simply play Sekiro: Shadows Die Twice, but the payoff is unlike what most of its peers have to offer. In today’s episode, Alex and I take as much of a look at Sekiro as we do the mystique, philosophies, and history of its creators. Here to refill our Healing Gourds is none other than Mono Memory – From Software devotee, resident synthwavist, and our first international guest. Mono Memory is responsible for much of the music book-ending our episodes this year, and we’re thrilled to have him join us. By revisiting the studio’s other critical darlings, Dark Souls and Bloodbourne, we discover how they’ve grown as artists, what distinguishes each franchise, and how a game over screen can be a narrative vehicle. Additional Notes & Credits Mono Memory, is an 80’s inspired synthwave artist and producer based in Edinburgh. Music in today’s episode is courtesy of him, all...

87 MINJUN 20
Comments
Sekiro: Shadows Die Twice & From Software

Gaming Tastes & Looking Ahead

It’s time for a bonus round. If you’re new to the show, this is an excellent place to start tuning in to the Screen Looking podcast. In our first bonus episode, Alex Koval and I take a respite from the deep dives for a chill, candid conversation about our tastes in video games – and how our personalities inform them. In addition, we have a special announcement at the top of the episode, followed by some fun ideas for future installments. We’ll be returning soon with more deep and varied explorations of why video games are such an interesting medium, discovering new stories and rediscovering old favorites. For now, we simply couldn’t wait to keep the conversation rolling. Additional Notes & Credits Music in today’s episode is by Mono Memory – an 80’s inspired synthwave producer based in Edinburgh. The song is called “Crystal Beach” and can be found here on Bandcamp.Photograph by Hilary Bovay, my partner, previous guest of the show (E.2 & E.3), and co-host of The She League ...

33 MINMAY 17
Comments
Gaming Tastes & Looking Ahead

Resident Evil 2 (Pt. 2: Story & Campaigns)

Sometimes, you look forward to something for so long. And then it’s suddenly over. It’s a little bittersweet, but our late nights with Resident Evil 2 had to end somewhere. Having thoroughly discussed its stylistic departures in Pt. 1, Alex, Nick and I push forward through the remake’s more familiar narrative beats. From the survivors inhabiting its world to Leon and Claire’s alternate paths, to the means of survival and a handful of our own ideas, we lay it all on the table with our final words on the RE2 remake. Tune in as we take our victory lap through the streets of Raccoon City — and live to tell the tale. Additional Notes & Credits: Spoiler Warning! This applies to the entire episode Alex Koval is a full-stack web developer, an independent short-filmmaker, and a fan of the horror genre. We’ve been best friends since 2nd grade, and some of his favorite games includeResident Evil, Final Fantasy Tactics, Eternal Darkness, andBanjo-Kazooie. Nicholas Kuhar is my brother, ban...

57 MINMAR 19
Comments
Resident Evil 2 (Pt. 2: Story & Campaigns)

Resident Evil 2 (Pt. 1: Look & Feel)

If it wasn’t for Capcom’s remake of Resident Evil 2, this podcast probably wouldn’t even exist. Soon after RE2 was unveiled at E3 2018, Alex Koval and I jumped on a call to discuss why the 1998 version was still so present in our minds. Joining us to see how well it’s come back to haunt us is my brother and returning guest, Nicholas Kuhar, for a special two-part edition of Screen Looking. In Pt. 1, our attention is focused on the look, feel and mood of Capcom’s re-imagined RE2, in addition to some of its earliest and most unforgettable moments. By the end, we make our way around to one of the game’s most divisive topics: Mr. X. For a 21-year-old game, RE2 is still full of surprises and eager to subvert our expectations. Indulge us as we once again enter the world of survival horror. Additional Notes & Credits: Alex Koval is a full-stack web developer, an independent short-filmmaker, and a fan of the horror genre. We’ve been best friends since 2nd grade, and some of his favori...

64 MINMAR 11
Comments
Resident Evil 2 (Pt. 1: Look & Feel)

Iconic Snow Worlds: Winter Special Edition

Love ’em or hate ’em, the most unforgettable video game worlds are usually buried in snow. In this special winter episode, friends & listeners of the show write inwith the ones they remember most. Regardless of whether they’re frustrating, fun or simply a change of scenery, a “good” snow-themed level will push any game’s design to the absolute brink. They surprise us with bold visuals and subvert our expectations of a game’s environments. At the very least, they know how to stand out. Challenging yet wondrous to explore, these virtual worlds left an indelible impression on those who survived them. Today, I get to share their stories with you. Grab a warm beverage, abandon your chores, and commiserate with me on that extended commute as I open up the mailbag for this special edition of the Screen Looking podcast. Additional Credits & Notes: Recipe: Yeto’s Superb Pumpkin and Goat Cheese Soup (thanks, Cory!) The opening theme for today’s episode is a remastered version of Fina...

34 MIN2018 DEC 19
Comments
Iconic Snow Worlds: Winter Special Edition

Spider-Man

If a video game is going to let you experience life as Peter Parker in 2018, it ought to feel amazing. Thankfully, it does. Strength, grace, and a taxi-driver’s understanding of Manhattan are just a few of the advantages that Marvel’sSpider-Manaffords players. Surprisingly, it’s also filled with heart, laughs, and a gravity-defying means of traversal that never grows old.After a tumultuous history in video games,the iconic character is finally done justice in the hands of Insomniac Games. My brother, Nicholas Kuhar, and our longtime friend, Ryan Ward, join me for an extended chat about the wall-crawling adventure we’ve been waiting for. We break down what makes Spider-Man a thoughtful adaptation through its relationship with its source material, web-slinging physics, commitment to the character, and clever yet jaw-dropping presentation. Additional Credits & Notes: Spoiler Warning! Around the 30 minute mark, we start discussing major narrative andplot details. Nicholas Kuhar is m...

101 MIN2018 OCT 29
Comments
Spider-Man

Hearthstone: The Boomsday Project

It’s been nearly half-a-decade since Blizzard Entertainment disrupted the card game scenewith Hearthstone. Its community is still going strong, and is now enjoying one of its most fun & balanced seasons thanks toThe Boomsday Project:anotherworldly expansion pack filled with mad scientists and happy accidents. In our fourth episode, we discuss not only the state & direction of Hearthstone, but also revisit the foundation itwas built upon. Returning from our debut episode to talk through it all is my dear friend, Alex Koval. We also welcome an additional and very special guest: concept artist & illustrator,David Kegg. David has had the unique pleasure of creating some of the excellent artwork found inHearthstone’s latestset and trailers. Today he joins us to talk shop about the look & feel of the game, his artistic contributions and the process to bringing aspects of Hearthstone’s world to life. Additional Credits & Notes: Alex Koval is a full-stack web developer, an independent sh...

63 MIN2018 SEP 18
Comments
Hearthstone: The Boomsday Project