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Seeing It Through

SeeThrough Studios

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Seeing It Through
Seeing It Through

Seeing It Through

SeeThrough Studios

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Followers
0
Plays
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About Us

The trials and tribulations of starting an indie game studio

Latest Episodes

Seeing It Through Ep 10: Sickness Edition

EThis week it’s just Tom and David as we sicklydiscussthe work we’ve done this week.

-1 s2012 JUL 19
Comments
Seeing It Through Ep 10: Sickness Edition

Seeing it Through Ep 9: Honing the Gameplay

EThis week, we look at some gameplay tweaks that Thomas and David are looking to implement to fix up Shapes of Grey.

-1 s2012 JUL 10
Comments
Seeing it Through Ep 9: Honing the Gameplay

Seeing it Through Ep 8: Guard Patrol Timing

EThis week David, Thomas and Paul discuss an issue we have discoveredwhileworking on Shapes of Grey, guardsynchronisation!

-1 s2012 JUL 5
Comments
Seeing it Through Ep 8: Guard Patrol Timing

Seeing it Through Ep 7: A day in the life

EWith only a week delay, the 7th episode of Seeing it Through takes us through a day in the life in SeeThrough Studios… a week ago. Join Saul, Paul, David, Thomas and new artist Eloise as we discuss what we...

-1 s2012 JUL 3
Comments
Seeing it Through Ep 7: A day in the life

Seeing it Through Ep 6: Pipelines

EThis week, Saul, Thomas and I (Paul) discuss pipelines, and a new development cycle that we're devising to ensure that we can produce 6 high-quality Flatland episodes in 6-8 months.

-1 s2012 JUN 23
Comments
Seeing it Through Ep 6: Pipelines

Seeing It Through Ep 5: Supanova Prep!

ESubscribe to the podcasthere. So we’ve got a booth at Supanova tomorrow, and it’s shaping up pretty damn well! We’ll have the first alpha release of our newest addition to the Flatland universe: Shapes of Grey, super-awesome Flatland t-shirts and...

-1 s2012 JUN 15
Comments
Seeing It Through Ep 5: Supanova Prep!

Seeing It Through Ep 4: Lighting

ESubscribe to the podcast here. In this episode of Seeing It Through I make my first appearance to talk about lighting and how we are thinking of implementing it in Unity3D and the Flatland universe. Unfortunately Unity3D is a 3D...

-1 s2012 JUN 12
Comments
Seeing It Through Ep 4: Lighting

Seeing It Through Episode 3: Company, whatfore art thou?

ESubscribe to the podcast here. What is a company? Who is a company? How is a company? Am I a company? Sometimes, like in a very good tv shows, companies are actual people, but most of the time they are...

-1 s2012 JUN 8
Comments
Seeing It Through Episode 3: Company, whatfore art thou?

Seeing It Through Episode 2: Alphasodic

ESaul and Paul discuss the issues of the SeeThrough Release and Development model: a mixture of Episodic and Alpha called Alphasodic.

-1 s2012 JUN 5
Comments
Seeing It Through Episode 2: Alphasodic

Investigation 1: What the hell is ‘SeeThrough’?

EA wild podcast appears! As a part of this new series, we’re starting a new podcast called ‘Seeing it Through’. Subscribe to ithere– iTunes is coming… Over the coming weeks, we’re looking to transform this blog into one with a...

-1 s2012 JUN 1
Comments
Investigation 1: What the hell is ‘SeeThrough’?
the END

Latest Episodes

Seeing It Through Ep 10: Sickness Edition

EThis week it’s just Tom and David as we sicklydiscussthe work we’ve done this week.

-1 s2012 JUL 19
Comments
Seeing It Through Ep 10: Sickness Edition

Seeing it Through Ep 9: Honing the Gameplay

EThis week, we look at some gameplay tweaks that Thomas and David are looking to implement to fix up Shapes of Grey.

-1 s2012 JUL 10
Comments
Seeing it Through Ep 9: Honing the Gameplay

Seeing it Through Ep 8: Guard Patrol Timing

EThis week David, Thomas and Paul discuss an issue we have discoveredwhileworking on Shapes of Grey, guardsynchronisation!

-1 s2012 JUL 5
Comments
Seeing it Through Ep 8: Guard Patrol Timing

Seeing it Through Ep 7: A day in the life

EWith only a week delay, the 7th episode of Seeing it Through takes us through a day in the life in SeeThrough Studios… a week ago. Join Saul, Paul, David, Thomas and new artist Eloise as we discuss what we...

-1 s2012 JUL 3
Comments
Seeing it Through Ep 7: A day in the life

Seeing it Through Ep 6: Pipelines

EThis week, Saul, Thomas and I (Paul) discuss pipelines, and a new development cycle that we're devising to ensure that we can produce 6 high-quality Flatland episodes in 6-8 months.

-1 s2012 JUN 23
Comments
Seeing it Through Ep 6: Pipelines

Seeing It Through Ep 5: Supanova Prep!

ESubscribe to the podcasthere. So we’ve got a booth at Supanova tomorrow, and it’s shaping up pretty damn well! We’ll have the first alpha release of our newest addition to the Flatland universe: Shapes of Grey, super-awesome Flatland t-shirts and...

-1 s2012 JUN 15
Comments
Seeing It Through Ep 5: Supanova Prep!

Seeing It Through Ep 4: Lighting

ESubscribe to the podcast here. In this episode of Seeing It Through I make my first appearance to talk about lighting and how we are thinking of implementing it in Unity3D and the Flatland universe. Unfortunately Unity3D is a 3D...

-1 s2012 JUN 12
Comments
Seeing It Through Ep 4: Lighting

Seeing It Through Episode 3: Company, whatfore art thou?

ESubscribe to the podcast here. What is a company? Who is a company? How is a company? Am I a company? Sometimes, like in a very good tv shows, companies are actual people, but most of the time they are...

-1 s2012 JUN 8
Comments
Seeing It Through Episode 3: Company, whatfore art thou?

Seeing It Through Episode 2: Alphasodic

ESaul and Paul discuss the issues of the SeeThrough Release and Development model: a mixture of Episodic and Alpha called Alphasodic.

-1 s2012 JUN 5
Comments
Seeing It Through Episode 2: Alphasodic

Investigation 1: What the hell is ‘SeeThrough’?

EA wild podcast appears! As a part of this new series, we’re starting a new podcast called ‘Seeing it Through’. Subscribe to ithere– iTunes is coming… Over the coming weeks, we’re looking to transform this blog into one with a...

-1 s2012 JUN 1
Comments
Investigation 1: What the hell is ‘SeeThrough’?
the END