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Perhaps It's The Color

joshua@palacecat.com

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Perhaps It's The Color
Perhaps It's The Color

Perhaps It's The Color

joshua@palacecat.com

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OVERVIEWEPISODESYOU MAY ALSO LIKE

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About Us

Positive and (hopefully) thoughtful editorials about gaming culture. Featuring in depth articles, studio profiles, and maybe even games! Especially recommended if you are just getting interested in the culture surrounding video games.

Latest Episodes

Episode 25 - Obra Dinn

[EXPLICIT] Lucas Pope discusses his upcoming game, Return of The Obra Dinn, and talks about creativity, his process, the value of working alone, and work/life balance.

-1 s2015 AUG 17
Comments
Episode 25 - Obra Dinn

Episode 24 - Rogue Invader

Rogue Invader is an upcoming 1-bit-styled action game from Squishy Games, who I talk to about life and learning the ropes of making games.

-1 s2015 JUL 26
Comments
Episode 24 - Rogue Invader

Episode 23 - Short Stack

In which we talk about quite a few lesser-mentioned titles (from recent jams, itch.io, etc.) and throw in something much more akin to a "review" of Technobabylon as well!

-1 s2015 JUN 9
Comments
Episode 23 - Short Stack

Episode 22 - Low Poly

Shape of The World and Biome are two upcoming games that feature unique ideas and mechanics, but will their low-poly aesthetic unfairly lump them in the category of "Proteus-likes"? In this feature with the games' creators (Stu Maxwell and Tom Kail, respectively) we talk about their games, creativity, and the odd world of marketing in 2015.

-1 s2015 FEB 12
Comments
Episode 22 - Low Poly

Episode 21 - Hyperemesis Pizza

M. James Short's new iOS game Hyperemesis Pizza may not revolutionize the platform, but Short's careful consideration of his output and the marketplace make him one to watch. Hear his interesting story and learn what's next for him and his studio.

-1 s2015 FEB 2
Comments
Episode 21 - Hyperemesis Pizza

Episode 20 - Solstice

Solstice has been delayed for nearly a year due to re-writes, so I talked to the team about what those were, why the changes were needed, and about telling their story as a visual novel.

-1 s2015 JAN 7
Comments
Episode 20 - Solstice

Episode 19 - Bertram Fiddle

Learn all about the newly-released iOS & PC adventure game, The Adventures of Bertram Fiddle.

-1 s2014 DEC 11
Comments
Episode 19 - Bertram Fiddle

Episode 18 - Thimbleweed Park

Want to know about Ron Gilbert and Gary Winnick? The talented design team behind Maniac Mansion and Monkey Island? Hear about their time at LucasArts, their thoughts on creativity, and all about their new project, Thimbleweed Park.

-1 s2014 NOV 26
Comments
Episode 18 - Thimbleweed Park

Episode 17 - Fairy Fencer F

Fairy Fencer F. It's from Compile Hearts. Need we say more? Let's find out...

-1 s2014 NOV 17
Comments
Episode 17 - Fairy Fencer F

Episode 16 - Guts And Queens

Introducing CCG concepts to younger minds with Guts of Glory and Sleeping Queens!

-1 s2014 NOV 17
Comments
Episode 16 - Guts And Queens

Latest Episodes

Episode 25 - Obra Dinn

[EXPLICIT] Lucas Pope discusses his upcoming game, Return of The Obra Dinn, and talks about creativity, his process, the value of working alone, and work/life balance.

-1 s2015 AUG 17
Comments
Episode 25 - Obra Dinn

Episode 24 - Rogue Invader

Rogue Invader is an upcoming 1-bit-styled action game from Squishy Games, who I talk to about life and learning the ropes of making games.

-1 s2015 JUL 26
Comments
Episode 24 - Rogue Invader

Episode 23 - Short Stack

In which we talk about quite a few lesser-mentioned titles (from recent jams, itch.io, etc.) and throw in something much more akin to a "review" of Technobabylon as well!

-1 s2015 JUN 9
Comments
Episode 23 - Short Stack

Episode 22 - Low Poly

Shape of The World and Biome are two upcoming games that feature unique ideas and mechanics, but will their low-poly aesthetic unfairly lump them in the category of "Proteus-likes"? In this feature with the games' creators (Stu Maxwell and Tom Kail, respectively) we talk about their games, creativity, and the odd world of marketing in 2015.

-1 s2015 FEB 12
Comments
Episode 22 - Low Poly

Episode 21 - Hyperemesis Pizza

M. James Short's new iOS game Hyperemesis Pizza may not revolutionize the platform, but Short's careful consideration of his output and the marketplace make him one to watch. Hear his interesting story and learn what's next for him and his studio.

-1 s2015 FEB 2
Comments
Episode 21 - Hyperemesis Pizza

Episode 20 - Solstice

Solstice has been delayed for nearly a year due to re-writes, so I talked to the team about what those were, why the changes were needed, and about telling their story as a visual novel.

-1 s2015 JAN 7
Comments
Episode 20 - Solstice

Episode 19 - Bertram Fiddle

Learn all about the newly-released iOS & PC adventure game, The Adventures of Bertram Fiddle.

-1 s2014 DEC 11
Comments
Episode 19 - Bertram Fiddle

Episode 18 - Thimbleweed Park

Want to know about Ron Gilbert and Gary Winnick? The talented design team behind Maniac Mansion and Monkey Island? Hear about their time at LucasArts, their thoughts on creativity, and all about their new project, Thimbleweed Park.

-1 s2014 NOV 26
Comments
Episode 18 - Thimbleweed Park

Episode 17 - Fairy Fencer F

Fairy Fencer F. It's from Compile Hearts. Need we say more? Let's find out...

-1 s2014 NOV 17
Comments
Episode 17 - Fairy Fencer F

Episode 16 - Guts And Queens

Introducing CCG concepts to younger minds with Guts of Glory and Sleeping Queens!

-1 s2014 NOV 17
Comments
Episode 16 - Guts And Queens