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SIGGRAPH 2013 E-Tech | Mobile: Arabic

ACM SIGGRAPH International Resources

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SIGGRAPH 2013 E-Tech | Mobile: Arabic

SIGGRAPH 2013 E-Tech | Mobile: Arabic

ACM SIGGRAPH International Resources

0
Followers
1
Plays
OVERVIEWEPISODESYOU MAY ALSO LIKE

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About Us

Arabic podcast; produced by Diana Malkosh

Latest Episodes

WAYLA

WAYLA is an original game that takes advantage of the unique properties of gaze-based interaction (reflexive saccade, for example) to achieve a gaming experience that is not available with traditional input devices. In most games, players need to continuously look at and switch among multiple targets and avoid distractors. As commercial eye-tracking technology become more affordable, it is becoming one of the emerging technologies of the near future. WAYLA is at the forefront of utilizing this new technology, and it will yield many valuable insights and lessons for the next generation of game development.

--2013 NOV 22
Comments
WAYLA

VibroTracker

Sports events are exciting to watch, but simulating the haptic sensations experienced by the players would make spectating even more enjoyable. In addition to video and audio, sharing vibrotactile sensations experienced by others can provide great entertainment value at temporal and spatial distances. But existing vibrotactile devices are not efficient and convenient. They use a contact-type vibrometer to deform the original vibrations, and they are a burden to wear or carry. Even with a non-contact sensor like a microphone, it is difficult to measure slight vibrations of a fast-moving target against the surrounding noise.

--2013 NOV 22
Comments
VibroTracker

TransWall

The TransWall transforms a mundane glass wall into a rich interpersonal communication medium. The concept is based on a see-through display wall that responds to touch on both sides, provides vibrotactile feedback, and dispays audio.

--2013 NOV 22
Comments
TransWall

Skyfarer

Skyfarer is a mixed-reality shoulder exercise game developed for prevention and treatment of shoulder pain for individuals with spinal-cord injury. The virtual environment immerses players into an adventure inspired by Pre-Colombian mythology inspired by landscapes of South America. With each exercise, players prepare, propel, and lift their vessel into water or air, collecting energy that can be used during breaks between exercise sets.

--2013 NOV 22
Comments
Skyfarer

PAPILLON

Designing animated eyes for interactive characters, robots, and toys is a challenge: they must be dynamic, fast, and highly expressive in order to represent a broad variety of character emotions and intentions. Creating eyes for fictional characters, (for example, in animated movies and cartoons) is particularly challenging, because their eye expressions are often non-realistic, highly exaggerated, and contain a much richer vocabulary of expressions than human characters. At the same time, the eye technology must be compact, fit into small characters bodies, require low power, produce no audible noise, and be robust and easily replaceable.

1 min2013 NOV 22
Comments
PAPILLON

Near-Eye Light-Field Displays

This light-field-based approach to near-eye display allows for dramatically thinner and lighter head-mounted displays capable of depicting accurate accommodation, convergence, and binocular-disparity depth cues. The near-eye light-field displays depict sharp images from out-of-focus display elements by synthesizing light fields that correspond to virtual scenes located within the viewer's natural accommodation range. While sharing similarities with existing integral imaging displays and microlens-based light-field cameras, the displays optimize performance in the context of near-eye viewing. Near-eye light-field displays support continuous accommodation of the eye throughout a finite depth of field; as a result, binocular configurations provide a means to address the accommodation-convergence conflict that occurs with existing stereoscopic displays. This demonstration features a binocular prototype and a GPU-accelerated stereoscopic light field renderer.

--2013 NOV 22
Comments
Near-Eye Light-Field Displays

MicroTips

Transient imaging is a recent imaging modality in which short pulses of light are observed ''in flight'' as they propagate through a scene. Transient images are useful for understanding light propagation in complex environments, for analyzing light transport for research, and in many practical applications (for example, reconstruction of occluded geometry - ''looking around a corner'' - or measuring surface reflectance.

--2013 NOV 22
Comments
MicroTips

Light-in-Flight

Transient imaging is a recent imaging modality in which short pulses of light are observed ''in flight'' as they propagate through a scene. Transient images are useful for understanding light propagation in complex environments, for analyzing light transport for research, and in many practical applications (for example, reconstruction of occluded geometry - ''looking around a corner'' - or measuring surface reflectance.

--2013 NOV 22
Comments
Light-in-Flight

Incendiary Reflection

Incendiary Reflection aims to create computer-generated emotion by allowing users to recognize pseudo-generated facial expressions as changes to their own facial expressions. The approach manipulates emotional states through feedback of deformed facial expressions (artificial smiley faces and artificial sad faces) in real time. A user study showed that the system can change emotional states.

--2013 NOV 22
Comments
Incendiary Reflection

IllumiRoom

IllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional gaming experiences. It demonstrates how projected visualizations in the periphery can negate, include, or augment the existing physical environment and complement the content displayed on the television screen. The system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical gaming experiences.

--2013 NOV 22
Comments
IllumiRoom

Latest Episodes

WAYLA

WAYLA is an original game that takes advantage of the unique properties of gaze-based interaction (reflexive saccade, for example) to achieve a gaming experience that is not available with traditional input devices. In most games, players need to continuously look at and switch among multiple targets and avoid distractors. As commercial eye-tracking technology become more affordable, it is becoming one of the emerging technologies of the near future. WAYLA is at the forefront of utilizing this new technology, and it will yield many valuable insights and lessons for the next generation of game development.

--2013 NOV 22
Comments
WAYLA

VibroTracker

Sports events are exciting to watch, but simulating the haptic sensations experienced by the players would make spectating even more enjoyable. In addition to video and audio, sharing vibrotactile sensations experienced by others can provide great entertainment value at temporal and spatial distances. But existing vibrotactile devices are not efficient and convenient. They use a contact-type vibrometer to deform the original vibrations, and they are a burden to wear or carry. Even with a non-contact sensor like a microphone, it is difficult to measure slight vibrations of a fast-moving target against the surrounding noise.

--2013 NOV 22
Comments
VibroTracker

TransWall

The TransWall transforms a mundane glass wall into a rich interpersonal communication medium. The concept is based on a see-through display wall that responds to touch on both sides, provides vibrotactile feedback, and dispays audio.

--2013 NOV 22
Comments
TransWall

Skyfarer

Skyfarer is a mixed-reality shoulder exercise game developed for prevention and treatment of shoulder pain for individuals with spinal-cord injury. The virtual environment immerses players into an adventure inspired by Pre-Colombian mythology inspired by landscapes of South America. With each exercise, players prepare, propel, and lift their vessel into water or air, collecting energy that can be used during breaks between exercise sets.

--2013 NOV 22
Comments
Skyfarer

PAPILLON

Designing animated eyes for interactive characters, robots, and toys is a challenge: they must be dynamic, fast, and highly expressive in order to represent a broad variety of character emotions and intentions. Creating eyes for fictional characters, (for example, in animated movies and cartoons) is particularly challenging, because their eye expressions are often non-realistic, highly exaggerated, and contain a much richer vocabulary of expressions than human characters. At the same time, the eye technology must be compact, fit into small characters bodies, require low power, produce no audible noise, and be robust and easily replaceable.

1 min2013 NOV 22
Comments
PAPILLON

Near-Eye Light-Field Displays

This light-field-based approach to near-eye display allows for dramatically thinner and lighter head-mounted displays capable of depicting accurate accommodation, convergence, and binocular-disparity depth cues. The near-eye light-field displays depict sharp images from out-of-focus display elements by synthesizing light fields that correspond to virtual scenes located within the viewer's natural accommodation range. While sharing similarities with existing integral imaging displays and microlens-based light-field cameras, the displays optimize performance in the context of near-eye viewing. Near-eye light-field displays support continuous accommodation of the eye throughout a finite depth of field; as a result, binocular configurations provide a means to address the accommodation-convergence conflict that occurs with existing stereoscopic displays. This demonstration features a binocular prototype and a GPU-accelerated stereoscopic light field renderer.

--2013 NOV 22
Comments
Near-Eye Light-Field Displays

MicroTips

Transient imaging is a recent imaging modality in which short pulses of light are observed ''in flight'' as they propagate through a scene. Transient images are useful for understanding light propagation in complex environments, for analyzing light transport for research, and in many practical applications (for example, reconstruction of occluded geometry - ''looking around a corner'' - or measuring surface reflectance.

--2013 NOV 22
Comments
MicroTips

Light-in-Flight

Transient imaging is a recent imaging modality in which short pulses of light are observed ''in flight'' as they propagate through a scene. Transient images are useful for understanding light propagation in complex environments, for analyzing light transport for research, and in many practical applications (for example, reconstruction of occluded geometry - ''looking around a corner'' - or measuring surface reflectance.

--2013 NOV 22
Comments
Light-in-Flight

Incendiary Reflection

Incendiary Reflection aims to create computer-generated emotion by allowing users to recognize pseudo-generated facial expressions as changes to their own facial expressions. The approach manipulates emotional states through feedback of deformed facial expressions (artificial smiley faces and artificial sad faces) in real time. A user study showed that the system can change emotional states.

--2013 NOV 22
Comments
Incendiary Reflection

IllumiRoom

IllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional gaming experiences. It demonstrates how projected visualizations in the periphery can negate, include, or augment the existing physical environment and complement the content displayed on the television screen. The system can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical gaming experiences.

--2013 NOV 22
Comments
IllumiRoom
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