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Dungeon Master's Journey

Lex Starwalker

6
Followers
1
Plays
Dungeon Master's Journey

Dungeon Master's Journey

Lex Starwalker

6
Followers
1
Plays
OVERVIEWEPISODESYOU MAY ALSO LIKE

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About Us

Dungeon Master's Journey - Your Multidimensional D&D Podcast

Latest Episodes

All Good Things... | DMJ 283

EIn the season 14 finale episode, Lex revisits his discussion of degrees of failure, success at a cost and player agency. He also talks about some of his favorite aspects from some 5e settings (and a non-D&D setting) that you might want to use in your own homebrewed D&D setting.

112 minJUL 30
Comments
All Good Things... | DMJ 283

PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

ELex discusses reskinning or redesigning a class that doesn’t fit your campaign instead of removing it. Just as the classes available to play in a campaign set the tone & flavor for the campaign, so too can you achieve a specific goal through the PC races & subraces you allow (or don’t allow). Lex also talks about using material from previous editions in 5th edition and moving beyond simple binary pass/fail in your D&D game. Finally Lex talks about player agency and why player perception is far more important than the amount of agency they do or don’t have.

126 minJUL 22
Comments
PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

Removing Classes from the PHB - Feedback | DMJ 281

For many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. This week Lex discusses some responses to episode 281 and further explores the topic of removing options from the PHB.

110 minJUL 1
Comments
Removing Classes from the PHB - Feedback | DMJ 281

Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

EFor many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. Lex explores how removing some of the classes & subclasses from your D&D campaign might be just the thing to keep it from feeling like a “kitchen sink buffet” of disparate cultures, time periods and sub-genres of fantasy. If you’re looking to make your game, setting and campaign feel less generic and more like it has an identity of its own, this might be just the thing!

112 minJUN 27
Comments
Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

ELex is joined by Brett & Phoebe, to recap a session of their D&D campaign, Blood of the Avatars. This week the PCs make a deal with a devil. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.

59 minAPR 28
Comments
Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

Creating a Monster | DMG Chapter 9 | DMJ 278

Lex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to create a full monster stat black. You can use this process to complete a new monster that’s as complete as any monster in the Monster Manual. This builds on the framework established in episode 276.

107 minAPR 21
Comments
Creating a Monster | DMG Chapter 9 | DMJ 278

Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277

ELex is joined by two players from his D&D group, Phoebe & Craig, to recap two sessions of their campaign, Blood of the Avatars. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.

74 minAPR 16
Comments
Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277

Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276

Lex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to modify a monster and how to create quick monster stats. If you want to make a custom monster for your game, you might be able to make some minor modifications to an existing monster. Lex also shows how you can quickly create a monster of a given CR on-the-fly during play. Finally, this episode lays the groundwork for creating a completely new and unique monster from scratch. Anyone can do this, and Lex walks you through the process. The next episode in this series will go into creating a unique monster from scratch.

107 minAPR 10
Comments
Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276

Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275

ELex discusses Matt Mercer’s Heroic Chronicle system from Explorer’s Guide to Wildemount. This is a great system for fleshing out PC backstories and grounding them in the setting of your campaign. This system is especially fantastic for DMs using their own homebrewed campaign settings, but DMs using published settings will also find inspiration in the application of these ideas. Lex discusses how to take this system and adapt it for your campaign so you can better tie in the PCs to your setting of choice.

66 minMAR 31
Comments
Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275

Running Higher Level Characters in a Lower Level Adventure | DMJ 274

ELex discusses how he would approach running an adventure for PCs who are significantly higher level than the adventure assumes. He also gives his thoughts on dealing with a problem player who’s out to ruin the fun for everyone else at the table. Finally, Lex ponders how he’d handle a character who gets advantage on perception checks using smell and disadvantage on perception checks using sight.

78 minMAR 24
Comments
Running Higher Level Characters in a Lower Level Adventure | DMJ 274

Latest Episodes

All Good Things... | DMJ 283

EIn the season 14 finale episode, Lex revisits his discussion of degrees of failure, success at a cost and player agency. He also talks about some of his favorite aspects from some 5e settings (and a non-D&D setting) that you might want to use in your own homebrewed D&D setting.

112 minJUL 30
Comments
All Good Things... | DMJ 283

PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

ELex discusses reskinning or redesigning a class that doesn’t fit your campaign instead of removing it. Just as the classes available to play in a campaign set the tone & flavor for the campaign, so too can you achieve a specific goal through the PC races & subraces you allow (or don’t allow). Lex also talks about using material from previous editions in 5th edition and moving beyond simple binary pass/fail in your D&D game. Finally Lex talks about player agency and why player perception is far more important than the amount of agency they do or don’t have.

126 minJUL 22
Comments
PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

Removing Classes from the PHB - Feedback | DMJ 281

For many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. This week Lex discusses some responses to episode 281 and further explores the topic of removing options from the PHB.

110 minJUL 1
Comments
Removing Classes from the PHB - Feedback | DMJ 281

Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

EFor many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. Lex explores how removing some of the classes & subclasses from your D&D campaign might be just the thing to keep it from feeling like a “kitchen sink buffet” of disparate cultures, time periods and sub-genres of fantasy. If you’re looking to make your game, setting and campaign feel less generic and more like it has an identity of its own, this might be just the thing!

112 minJUN 27
Comments
Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

ELex is joined by Brett & Phoebe, to recap a session of their D&D campaign, Blood of the Avatars. This week the PCs make a deal with a devil. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.

59 minAPR 28
Comments
Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

Creating a Monster | DMG Chapter 9 | DMJ 278

Lex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to create a full monster stat black. You can use this process to complete a new monster that’s as complete as any monster in the Monster Manual. This builds on the framework established in episode 276.

107 minAPR 21
Comments
Creating a Monster | DMG Chapter 9 | DMJ 278

Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277

ELex is joined by two players from his D&D group, Phoebe & Craig, to recap two sessions of their campaign, Blood of the Avatars. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.

74 minAPR 16
Comments
Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277

Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276

Lex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to modify a monster and how to create quick monster stats. If you want to make a custom monster for your game, you might be able to make some minor modifications to an existing monster. Lex also shows how you can quickly create a monster of a given CR on-the-fly during play. Finally, this episode lays the groundwork for creating a completely new and unique monster from scratch. Anyone can do this, and Lex walks you through the process. The next episode in this series will go into creating a unique monster from scratch.

107 minAPR 10
Comments
Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276

Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275

ELex discusses Matt Mercer’s Heroic Chronicle system from Explorer’s Guide to Wildemount. This is a great system for fleshing out PC backstories and grounding them in the setting of your campaign. This system is especially fantastic for DMs using their own homebrewed campaign settings, but DMs using published settings will also find inspiration in the application of these ideas. Lex discusses how to take this system and adapt it for your campaign so you can better tie in the PCs to your setting of choice.

66 minMAR 31
Comments
Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275

Running Higher Level Characters in a Lower Level Adventure | DMJ 274

ELex discusses how he would approach running an adventure for PCs who are significantly higher level than the adventure assumes. He also gives his thoughts on dealing with a problem player who’s out to ruin the fun for everyone else at the table. Finally, Lex ponders how he’d handle a character who gets advantage on perception checks using smell and disadvantage on perception checks using sight.

78 minMAR 24
Comments
Running Higher Level Characters in a Lower Level Adventure | DMJ 274
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