title

Seasons of Skyrend

Seasons of Skyrend

3
Followers
8
Plays
Seasons of Skyrend

Seasons of Skyrend

Seasons of Skyrend

3
Followers
8
Plays
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Details

About Us

Seasons of Skyrend is a custom 5th edition D&D adventure that focuses on the stories of our characters as they try to survive in the world around them. The year is 164 A.T. The fifth age has been marked by recovery and rebuilding efforts since a great global catastrophe commonly referred to as The Turn. Cities fell, rivers were rerouted, and mountains came crashing down as whole continents were shaken to the bedrock. Our players begin in the city of Karami. The city lies on the central peninsula on the continent of Carricar. Karami fared better than most cities after The Turn. Like most of the continent, Karami lies in a state of perpetual autumn. Because of where it lies, the city also has much more night than day.Our story begins in The Bard’s Rest, a tavern on the west side of the city. Where we go from there all depends on the choices our players make.

Latest Episodes

Introducing Veil

ECh. 001 - This 1st chapter in our inaugural trilogy introduces us to Veil, the Changeling Rogue. These chapters are best thought of as a supplemental to the main story which begins with Ch 4. In each, the player answers some basic questions about their character. They also describe a smaller quest involving another player before the start of our story. That is to say, they describe how they thought it went. Each intro ends with us playing out that impromptu quest to discover what really happened.

54 MIN2017 MAR 14
Comments
Introducing Veil

Introducing Grey the Great

ECh. 002 - This 2nd chapter in our inaugural trilogy introduces us to Arannis Grey, the Half-Elf Bard. These chapters are best thought of as a supplemental to the main story which begins with Ch 4. In each, the player answers some basic questions about their character. They also describe a smaller quest involving another player before the start of our story. That is to say, they describe how they thought it went. Each intro ends with us playing out that impromptu quest to discover what really happened.

50 MIN2017 MAR 30
Comments
Introducing Grey the Great

Introducing Master Darvin

ECh. 003 - This 3rd chapter in our inaugural trilogy introduces us to Master Darvin Grimm, the Human Monk. These chapters are best thought of as a supplemental to the main story which begins with Ch 4. In each, the player answers some basic questions about their character. They also describe a smaller quest involving another player before the start of our story. That is to say, they describe how they thought it went. Each intro ends with us playing out that impromptu quest to discover what really happened.

54 MIN2017 APR 6
Comments
Introducing Master Darvin

Lord Robin's Birthday

ECh. 004 - With the character introductions out of the way, we are ready to begin our adventure. In this chapter, Darvin, Veil, and Arannis head into the woods for some highbrow camping. However, their reasons for doing so do not necessarily align.

60 MIN2017 APR 13
Comments
Lord Robin's Birthday

Hunters and Hunted

ECh. 005 - The owl hunt continues as Lord Robin's birthday party comes to an end. Not everything goes as planned, so there is some quick thinking that will need to get done. We'll see how Darvin, Veil, and Arannis handle a party that gets out of hand.

73 MIN2017 APR 20
Comments
Hunters and Hunted

There's No Need to Say Goodbye

ECh. 006 - Back in the city proper, the party meets a nice, old man named Hizerni. Arannis, Veil, and Darvin decide to help him out when they notice he's not having the best day. Let's just say, it gets away from them.

83 MIN2017 APR 27
Comments
There's No Need to Say Goodbye

Fierce Eyes and a Gagged Mouth

ECh. 007 - After the events with Hizerni at the Temple of Koram, people are starting to take an interest in our heroes. Living up to those expectations can be a challenge, especially if those expectations don't live up to reality.

117 MIN2017 MAY 4
Comments
Fierce Eyes and a Gagged Mouth

Jailbreak

ECh. 008 - It looks like Darvin is in a spot of trouble. Will Veil and Arannis do anything to help the young monk? Do they even care about what happens to him? One way or another, they will help decide the fate of Master Darvin.

90 MIN2017 MAY 11
Comments
Jailbreak

The Morning After

ECh. 009 - Darvin is out of jail, but now what? Breaking Darvin out of the Royal House left a trail of dead bodies. Count Valence is not one to let such actions go unpursued. How long will our heroes be safe within the city?

64 MIN2017 MAY 18
Comments
The Morning After

Out of Karami

ECh. 010 - Karami is feeling less safe by the minute, and now it looks like The Bard's Rest is in danger. Veil and Arannis try to help their employer as Darvin makes his way out of the city. Will they all be able to make it out safely? And will the road be any less dangerous?

63 MIN2017 MAY 25
Comments
Out of Karami

Latest Episodes

Introducing Veil

ECh. 001 - This 1st chapter in our inaugural trilogy introduces us to Veil, the Changeling Rogue. These chapters are best thought of as a supplemental to the main story which begins with Ch 4. In each, the player answers some basic questions about their character. They also describe a smaller quest involving another player before the start of our story. That is to say, they describe how they thought it went. Each intro ends with us playing out that impromptu quest to discover what really happened.

54 MIN2017 MAR 14
Comments
Introducing Veil

Introducing Grey the Great

ECh. 002 - This 2nd chapter in our inaugural trilogy introduces us to Arannis Grey, the Half-Elf Bard. These chapters are best thought of as a supplemental to the main story which begins with Ch 4. In each, the player answers some basic questions about their character. They also describe a smaller quest involving another player before the start of our story. That is to say, they describe how they thought it went. Each intro ends with us playing out that impromptu quest to discover what really happened.

50 MIN2017 MAR 30
Comments
Introducing Grey the Great

Introducing Master Darvin

ECh. 003 - This 3rd chapter in our inaugural trilogy introduces us to Master Darvin Grimm, the Human Monk. These chapters are best thought of as a supplemental to the main story which begins with Ch 4. In each, the player answers some basic questions about their character. They also describe a smaller quest involving another player before the start of our story. That is to say, they describe how they thought it went. Each intro ends with us playing out that impromptu quest to discover what really happened.

54 MIN2017 APR 6
Comments
Introducing Master Darvin

Lord Robin's Birthday

ECh. 004 - With the character introductions out of the way, we are ready to begin our adventure. In this chapter, Darvin, Veil, and Arannis head into the woods for some highbrow camping. However, their reasons for doing so do not necessarily align.

60 MIN2017 APR 13
Comments
Lord Robin's Birthday

Hunters and Hunted

ECh. 005 - The owl hunt continues as Lord Robin's birthday party comes to an end. Not everything goes as planned, so there is some quick thinking that will need to get done. We'll see how Darvin, Veil, and Arannis handle a party that gets out of hand.

73 MIN2017 APR 20
Comments
Hunters and Hunted

There's No Need to Say Goodbye

ECh. 006 - Back in the city proper, the party meets a nice, old man named Hizerni. Arannis, Veil, and Darvin decide to help him out when they notice he's not having the best day. Let's just say, it gets away from them.

83 MIN2017 APR 27
Comments
There's No Need to Say Goodbye

Fierce Eyes and a Gagged Mouth

ECh. 007 - After the events with Hizerni at the Temple of Koram, people are starting to take an interest in our heroes. Living up to those expectations can be a challenge, especially if those expectations don't live up to reality.

117 MIN2017 MAY 4
Comments
Fierce Eyes and a Gagged Mouth

Jailbreak

ECh. 008 - It looks like Darvin is in a spot of trouble. Will Veil and Arannis do anything to help the young monk? Do they even care about what happens to him? One way or another, they will help decide the fate of Master Darvin.

90 MIN2017 MAY 11
Comments
Jailbreak

The Morning After

ECh. 009 - Darvin is out of jail, but now what? Breaking Darvin out of the Royal House left a trail of dead bodies. Count Valence is not one to let such actions go unpursued. How long will our heroes be safe within the city?

64 MIN2017 MAY 18
Comments
The Morning After

Out of Karami

ECh. 010 - Karami is feeling less safe by the minute, and now it looks like The Bard's Rest is in danger. Veil and Arannis try to help their employer as Darvin makes his way out of the city. Will they all be able to make it out safely? And will the road be any less dangerous?

63 MIN2017 MAY 25
Comments
Out of Karami
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