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dConstruct 2007

Jeremy Keith

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dConstruct 2007

dConstruct 2007

Jeremy Keith

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Plays
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About Us

dConstruct is an affordable, one-day conference aimed at those building the latest generation of web-based applications. The theme for this year's conference is Designing the User Experience.The music used in this podcast is Sychophantastic by Brighton band, Tailspin.

Latest Episodes

Tom Coates

In this session, Tom will talk about new literacies that designers need to build things that are native to a web of data, the blurring and interplay between designers and developers and what it means to rapidly iterate in small multi-disciplinary teams to find the heart and soul of a new concept.

52 MIN2007 DEC 13
Comments
Tom Coates

Matt Webb

Products aren't only their aesthetic form and feature lists in catalogues. We live alongside them, and they open us to experiences. We first spy them across a crowded shop floor (then take them home and unwrap them); we get to know them, are frustrated by them, are pleased by them; we socialise with them and our other friends.

47 MIN2007 NOV 30
Comments
Matt Webb

George Oates & Denise Wilton

EDenise and George want to talk to you about a few community-based projects they’ve worked on. They’ll delve into strategies and ideas around building a sense of place, and discuss the dynamics they have observed by watching people get comfortable… so comfortable there’s a sense of ownership and possession.

41 MIN2007 NOV 23
Comments
George Oates & Denise Wilton

Cameron Moll

It’s easy to poke fun at bad design, but it’s far more challenging and rewarding to discern differences between good design and great design. This session will teach you practical design techniques for tipping the scales of greatness in your favor, using a blend of graphic design theory, human computing principles, and a communication-centric approach. Learn the difference between concepts such as influence vs. inspiration or machine efficiency vs. user efficiency.

42 MIN2007 NOV 17
Comments
Cameron Moll

Leisa Reichelt

Including an introduction to the principles and practices of Agile Methodologies, this presentation explores the opportunities for UCD in an Agile environment, how designers can shape Agile to better support their work, and what designers can learn from Agile methods.

44 MIN2007 OCT 30
Comments
Leisa Reichelt

Peter Merholz

Engage in a deep dive into the importance of experience. In this session Peter will cover the historical perspective; lay out the evolution of product categories; demonstrate the competitive advantage that experience provides; explain the importance of thinking about your products in a systems fashion; and cap it off with a discussion of experience strategies and how they can provide stars to sail your ship by.

47 MIN2007 OCT 17
Comments
Peter Merholz

Jared Spool

In his usual entertaining and insightful manner, Jared will talk about what it takes to build a design team that meets today’s needs. See how successful experience design integrates the needs of the users with the requirements of the business. See how it is learned, but not available through introspection. Learn how experience design must be invisible to succeed and why it is cultural, multi-disciplinary, and thrives best in an 'educate and administrate' environment.

57 MIN2007 OCT 11
Comments
Jared Spool

The Return

After an unintended hiatus, the podcast returns with a look at all the stuff going on around dConstruct 2007.

12 MIN2007 AUG 9
Comments
The Return

Last.fm

A late-night chat with Matthew Ogle and Hannah Donovan from Last.fm

12 MIN2007 JUL 4
Comments
Last.fm

Retrospective

dConstruct is back. Before taking a look ahead to this year's event, let's have a listen back to last year's conference and hear how it sets the stage for dConstruct 2007.

19 MIN2007 JUN 25
Comments
Retrospective
the END

Latest Episodes

Tom Coates

In this session, Tom will talk about new literacies that designers need to build things that are native to a web of data, the blurring and interplay between designers and developers and what it means to rapidly iterate in small multi-disciplinary teams to find the heart and soul of a new concept.

52 MIN2007 DEC 13
Comments
Tom Coates

Matt Webb

Products aren't only their aesthetic form and feature lists in catalogues. We live alongside them, and they open us to experiences. We first spy them across a crowded shop floor (then take them home and unwrap them); we get to know them, are frustrated by them, are pleased by them; we socialise with them and our other friends.

47 MIN2007 NOV 30
Comments
Matt Webb

George Oates & Denise Wilton

EDenise and George want to talk to you about a few community-based projects they’ve worked on. They’ll delve into strategies and ideas around building a sense of place, and discuss the dynamics they have observed by watching people get comfortable… so comfortable there’s a sense of ownership and possession.

41 MIN2007 NOV 23
Comments
George Oates & Denise Wilton

Cameron Moll

It’s easy to poke fun at bad design, but it’s far more challenging and rewarding to discern differences between good design and great design. This session will teach you practical design techniques for tipping the scales of greatness in your favor, using a blend of graphic design theory, human computing principles, and a communication-centric approach. Learn the difference between concepts such as influence vs. inspiration or machine efficiency vs. user efficiency.

42 MIN2007 NOV 17
Comments
Cameron Moll

Leisa Reichelt

Including an introduction to the principles and practices of Agile Methodologies, this presentation explores the opportunities for UCD in an Agile environment, how designers can shape Agile to better support their work, and what designers can learn from Agile methods.

44 MIN2007 OCT 30
Comments
Leisa Reichelt

Peter Merholz

Engage in a deep dive into the importance of experience. In this session Peter will cover the historical perspective; lay out the evolution of product categories; demonstrate the competitive advantage that experience provides; explain the importance of thinking about your products in a systems fashion; and cap it off with a discussion of experience strategies and how they can provide stars to sail your ship by.

47 MIN2007 OCT 17
Comments
Peter Merholz

Jared Spool

In his usual entertaining and insightful manner, Jared will talk about what it takes to build a design team that meets today’s needs. See how successful experience design integrates the needs of the users with the requirements of the business. See how it is learned, but not available through introspection. Learn how experience design must be invisible to succeed and why it is cultural, multi-disciplinary, and thrives best in an 'educate and administrate' environment.

57 MIN2007 OCT 11
Comments
Jared Spool

The Return

After an unintended hiatus, the podcast returns with a look at all the stuff going on around dConstruct 2007.

12 MIN2007 AUG 9
Comments
The Return

Last.fm

A late-night chat with Matthew Ogle and Hannah Donovan from Last.fm

12 MIN2007 JUL 4
Comments
Last.fm

Retrospective

dConstruct is back. Before taking a look ahead to this year's event, let's have a listen back to last year's conference and hear how it sets the stage for dConstruct 2007.

19 MIN2007 JUN 25
Comments
Retrospective
the END
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