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Dialogue Wheel

Andy Borkowski

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Dialogue Wheel

Dialogue Wheel

Andy Borkowski

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About Us

Dialogue Wheel is a place to celebrate the magicians that make video games and the worlds we get to explore. Radio journalist Andy Borkowsk talks very loudly about the need for reforms in the industry and why Disco Elysium is written by god kings that should be revered. Available every Sunday, until the end of time.

Latest Episodes

People Suffered to Create The Last of Us Part 2 - Can you Still Enjoy it?

EWe are a couple weeks away from the release of The Last of Us 2 - one of the most anticipated games of the year/decade/generation BUT Naughty Dog has been accused of some regrettable business practices cited below. Considering this, how do you justify with yourself buying/playing this new blockbuster? Kotaku article on the abuse - https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 More coverage of The Last Of Us Part 2 - https://bit.ly/2YeSwgK Subscribe Here! http://bit.ly/VideoGameSophistrySub For Video Game Sophistry- Twitter: https://twitter.com/VGSophistry

53 MINJUN 10
Comments
People Suffered to Create The Last of Us Part 2 - Can you Still Enjoy it?

A Complete History of Dragon Age 4 ft: Jackdaw + Ghildirthalen

EThere’s not a single game franchise that is more emblematic than Dragon Age, originating over 10 years ago - the series has jumped from engine to engine, play style to play style but that one pervading story of Thedas continues on…. Today, Video Game Sophistry, Ghildirthalen, and Jackdaw have collaborated together to figure out every, single piece of data, rumour, or passing picture that may contribute to what we know as Dragon Age 4 from the last 5 years….Let’s go through it all and figure out everything there is to know about the game shall we? ---Links--- Andy//Video Game Sophistry -Youtube: https://www.youtube.com/channel/UCEvNGwLX3AKUAZRwTqrhhSQ -Twitter:https://twitter.com/VGSophistry -Dialogue Wheel Podcast: https://dialoguewheel.podbean.com/ Caitie//Ghildirthalen -Youtube: https://www.youtube.com/c/GhilDirthalen -Twitter: https://twitter.com/GhilDirthalen Jack//Jackdaw -Youtube: https://www.youtube.com/channel/UCBH4QNo5dKDSoQ29TEHqiRg -Twitter: https://twitter.com/Jackda...

119 MINFEB 11
Comments
A Complete History of Dragon Age 4 ft: Jackdaw + Ghildirthalen

The Outer Worlds' Condemnation of Capitalism Told Through Art Design

EThe Outer Worlds is set in a utopian world, in the far reaches of space that has a late capitalism problem. Many of the critiques of the 'gilded age' in our history are retrofitted for this new magical world of discover. One of the most effective ways to inform us of this rot is through art design. I spoke with Terry Hess, Lead/Senior Environment Artist on The Outer Worlds about emergent story telling and how The Outer Worlds tells you what to feel without telling you what to feel.The Outer Worlds' Condemnation of Capitalism Told Through Art Design | Dialogue Wheelhttps://www.youtube.com/watch?v=P1tIJcypxQo

16 MINFEB 4
Comments
The Outer Worlds' Condemnation of Capitalism Told Through Art Design

The Story Behind Solas with Dragon Age Lead Writer Patrick Weekes

EMy radio show is back! I decided to jump back into the world of video game radio for 2020 - enjoy some shows before I start up in earnest. I spoke with lead writer for Dragon Age Patrick Weekes years ago about how the enigmatic character Solas was created, here is what that magic elf could have up his sleeve for us in Dragon Age 4. The Story Behind Solas with Patrick Weekes | Dialogue Wheel https://youtu.be/aFx1nCdZFjw

39 MIN2019 DEC 21
Comments
The Story Behind Solas with Dragon Age Lead Writer Patrick Weekes

E9 // How Video Game Journalism Can Be Progressive with Patrick Klepek

EThe conceit of “Ethics in Video Game Journalism,” was used by bad faith actors to malign progressive video game journalists under the guise of intellectual freedom. This same practice has been writ large and encompasses most of the current North American political spectrum. I’m joined this week by Waypoint Senor Reporter, Patrick Klepek who found himself involved in the Gamer Gate saga so many years ago. What is the current state of video game journalism? What part does Youtube play in adjusting the narrative into 2019?

50 MIN2018 DEC 17
Comments
E9 // How Video Game Journalism Can Be Progressive with Patrick Klepek

E8 // Is Red Dead Redemption 2 Worth 100 Hour Work Weeks? Horse Ball Physics

ENo. Unless it was part of a collective bargaining agreement with your union……Surprisingly, I found some other people that disagree with this praxis. Andy, Matt and Anton talk Rockstar Games and their kerfuffle with labour laws and the making of Red Dead Redemption 2. If something is your passion should you sacrifice your health? Are Video Games becoming frankly, too big to NOT have human suffering? Does anyone really care about horse ball physics? NYMAG:http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html Kotaku: https://kotaku.com/rockstar-qa-studio-with-hardest-crunch-told-today-that-1829876472 Game Workers Unite: https://www.gameworkersunite.org/get-involved IGDA: https://www.igda.org/

47 MIN2018 OCT 21
Comments
E8 // Is Red Dead Redemption 2 Worth 100 Hour Work Weeks? Horse Ball Physics

E7 // God of War 4 vs Norse Mythology + Is Kratos a “Good” Father?

EGod of War has taken over VGS. Andy Borkowski and Zac Fanni take a moment to actually find out how the depiction of Norse Mythology compares to the real thing. In classic Dialogue Wheel moment, Zac and Andy debate the merits of God of War’s storytelling. Is Kratos really a “GOOD” Father? Did this game fail at its central conceit?

43 MIN2018 MAY 16
Comments
E7 // God of War 4 vs Norse Mythology + Is Kratos a “Good” Father?

E6 // Mass Effect vs Dragon Age: Origins - Debating Bioware's Design Strategy

EWhich Franchise is the Perfect Embodiment of Bioware’s Design Strategy? We begin with an extensive debate on Mass Effect 1 vs Dragon Age Origins - NOT to determine which game is BETTER or the BEST but which franchise from the beginning the better embodiment of Bioware's design strategy - join us.

53 MIN2018 MAR 22
Comments
E6 // Mass Effect vs Dragon Age: Origins - Debating Bioware's Design Strategy

E5 // The Dangers of Video Games in Classrooms

EHave Video Games ever taught you anything? Something real, something that was more than a life lesson. This week on Dialogue Wheel Andy Borkowski speaks with Professor Fanni all about how Video Games can be implemented in a classroom setting and what are the pitfalls of the current media structure in Education

55 MIN2018 MAR 18
Comments
E5 // The Dangers of Video Games in Classrooms

E4 // Video Games Don't Need "Grind"

EBe it Resolved: Video Games Don’t Need “Grind”For the Resolution: Zac FanniAgainst the Resolution: Andy Borkowski, Kalli LangWe all know what it feels like. Being stuck in the monotony of life, one task slowly dripping into the next. The “Grind” of life can be too much, thankfully video games can provide a much-needed reprieve. HOLD ON A TICK……WHO PUT THAT SAME SOUL CRUSHING GRIND IN MY GAMES! Is this fun?

44 MIN2018 MAR 18
Comments
E4 // Video Games Don't Need "Grind"

Latest Episodes

People Suffered to Create The Last of Us Part 2 - Can you Still Enjoy it?

EWe are a couple weeks away from the release of The Last of Us 2 - one of the most anticipated games of the year/decade/generation BUT Naughty Dog has been accused of some regrettable business practices cited below. Considering this, how do you justify with yourself buying/playing this new blockbuster? Kotaku article on the abuse - https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 More coverage of The Last Of Us Part 2 - https://bit.ly/2YeSwgK Subscribe Here! http://bit.ly/VideoGameSophistrySub For Video Game Sophistry- Twitter: https://twitter.com/VGSophistry

53 MINJUN 10
Comments
People Suffered to Create The Last of Us Part 2 - Can you Still Enjoy it?

A Complete History of Dragon Age 4 ft: Jackdaw + Ghildirthalen

EThere’s not a single game franchise that is more emblematic than Dragon Age, originating over 10 years ago - the series has jumped from engine to engine, play style to play style but that one pervading story of Thedas continues on…. Today, Video Game Sophistry, Ghildirthalen, and Jackdaw have collaborated together to figure out every, single piece of data, rumour, or passing picture that may contribute to what we know as Dragon Age 4 from the last 5 years….Let’s go through it all and figure out everything there is to know about the game shall we? ---Links--- Andy//Video Game Sophistry -Youtube: https://www.youtube.com/channel/UCEvNGwLX3AKUAZRwTqrhhSQ -Twitter:https://twitter.com/VGSophistry -Dialogue Wheel Podcast: https://dialoguewheel.podbean.com/ Caitie//Ghildirthalen -Youtube: https://www.youtube.com/c/GhilDirthalen -Twitter: https://twitter.com/GhilDirthalen Jack//Jackdaw -Youtube: https://www.youtube.com/channel/UCBH4QNo5dKDSoQ29TEHqiRg -Twitter: https://twitter.com/Jackda...

119 MINFEB 11
Comments
A Complete History of Dragon Age 4 ft: Jackdaw + Ghildirthalen

The Outer Worlds' Condemnation of Capitalism Told Through Art Design

EThe Outer Worlds is set in a utopian world, in the far reaches of space that has a late capitalism problem. Many of the critiques of the 'gilded age' in our history are retrofitted for this new magical world of discover. One of the most effective ways to inform us of this rot is through art design. I spoke with Terry Hess, Lead/Senior Environment Artist on The Outer Worlds about emergent story telling and how The Outer Worlds tells you what to feel without telling you what to feel.The Outer Worlds' Condemnation of Capitalism Told Through Art Design | Dialogue Wheelhttps://www.youtube.com/watch?v=P1tIJcypxQo

16 MINFEB 4
Comments
The Outer Worlds' Condemnation of Capitalism Told Through Art Design

The Story Behind Solas with Dragon Age Lead Writer Patrick Weekes

EMy radio show is back! I decided to jump back into the world of video game radio for 2020 - enjoy some shows before I start up in earnest. I spoke with lead writer for Dragon Age Patrick Weekes years ago about how the enigmatic character Solas was created, here is what that magic elf could have up his sleeve for us in Dragon Age 4. The Story Behind Solas with Patrick Weekes | Dialogue Wheel https://youtu.be/aFx1nCdZFjw

39 MIN2019 DEC 21
Comments
The Story Behind Solas with Dragon Age Lead Writer Patrick Weekes

E9 // How Video Game Journalism Can Be Progressive with Patrick Klepek

EThe conceit of “Ethics in Video Game Journalism,” was used by bad faith actors to malign progressive video game journalists under the guise of intellectual freedom. This same practice has been writ large and encompasses most of the current North American political spectrum. I’m joined this week by Waypoint Senor Reporter, Patrick Klepek who found himself involved in the Gamer Gate saga so many years ago. What is the current state of video game journalism? What part does Youtube play in adjusting the narrative into 2019?

50 MIN2018 DEC 17
Comments
E9 // How Video Game Journalism Can Be Progressive with Patrick Klepek

E8 // Is Red Dead Redemption 2 Worth 100 Hour Work Weeks? Horse Ball Physics

ENo. Unless it was part of a collective bargaining agreement with your union……Surprisingly, I found some other people that disagree with this praxis. Andy, Matt and Anton talk Rockstar Games and their kerfuffle with labour laws and the making of Red Dead Redemption 2. If something is your passion should you sacrifice your health? Are Video Games becoming frankly, too big to NOT have human suffering? Does anyone really care about horse ball physics? NYMAG:http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html Kotaku: https://kotaku.com/rockstar-qa-studio-with-hardest-crunch-told-today-that-1829876472 Game Workers Unite: https://www.gameworkersunite.org/get-involved IGDA: https://www.igda.org/

47 MIN2018 OCT 21
Comments
E8 // Is Red Dead Redemption 2 Worth 100 Hour Work Weeks? Horse Ball Physics

E7 // God of War 4 vs Norse Mythology + Is Kratos a “Good” Father?

EGod of War has taken over VGS. Andy Borkowski and Zac Fanni take a moment to actually find out how the depiction of Norse Mythology compares to the real thing. In classic Dialogue Wheel moment, Zac and Andy debate the merits of God of War’s storytelling. Is Kratos really a “GOOD” Father? Did this game fail at its central conceit?

43 MIN2018 MAY 16
Comments
E7 // God of War 4 vs Norse Mythology + Is Kratos a “Good” Father?

E6 // Mass Effect vs Dragon Age: Origins - Debating Bioware's Design Strategy

EWhich Franchise is the Perfect Embodiment of Bioware’s Design Strategy? We begin with an extensive debate on Mass Effect 1 vs Dragon Age Origins - NOT to determine which game is BETTER or the BEST but which franchise from the beginning the better embodiment of Bioware's design strategy - join us.

53 MIN2018 MAR 22
Comments
E6 // Mass Effect vs Dragon Age: Origins - Debating Bioware's Design Strategy

E5 // The Dangers of Video Games in Classrooms

EHave Video Games ever taught you anything? Something real, something that was more than a life lesson. This week on Dialogue Wheel Andy Borkowski speaks with Professor Fanni all about how Video Games can be implemented in a classroom setting and what are the pitfalls of the current media structure in Education

55 MIN2018 MAR 18
Comments
E5 // The Dangers of Video Games in Classrooms

E4 // Video Games Don't Need "Grind"

EBe it Resolved: Video Games Don’t Need “Grind”For the Resolution: Zac FanniAgainst the Resolution: Andy Borkowski, Kalli LangWe all know what it feels like. Being stuck in the monotony of life, one task slowly dripping into the next. The “Grind” of life can be too much, thankfully video games can provide a much-needed reprieve. HOLD ON A TICK……WHO PUT THAT SAME SOUL CRUSHING GRIND IN MY GAMES! Is this fun?

44 MIN2018 MAR 18
Comments
E4 // Video Games Don't Need "Grind"
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