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Design Notes Podcast from Google Design

Google Design

97
Followers
128
Plays
Design Notes Podcast from Google Design

Design Notes Podcast from Google Design

Google Design

97
Followers
128
Plays
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About Us

Design Notes is a show from Google Design about creative work and what it teaches us, hosted by Liam Spradlin. Each episode we talk with people from unique creative fields to discover what inspires and unites us in our practice.

Latest Episodes

Kerry Murphy, Co-Founder, The Fabricant

In this episode, Liam speaks with Kerry Murphy, co-founder of digital fashion house The Fabricant, to learn how ones and zeros are spun, woven, and stitched into virtual couture. In designing couture that doesn’t—or can’t—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own “virtual twin,” composed from 3D-scans of his body.

22 MIN1 w ago
Comments
Kerry Murphy, Co-Founder, The Fabricant

David Reinfurt, Author (A *New* Program for Graphic Design)

Design Notes is a show about creative work and what it teaches us. For the first episode of 2020, Liam speaks with David Reinfurt, founder of O-R-G, half of Dexter Sinister, and author of A *New* Program for Graphic Design. Together they explore the fluid notions of personal, corporate, and graphic identity throughout Reinfurt’s career, the importance of learning through practice, and the relationship between design and art.

35 MINJAN 21
Comments
David Reinfurt, Author (A *New* Program for Graphic Design)

Reflectly - 2019 Material Design Awards

This episode is part of a series of interviews with the winners of this year’s Material Design Awards, exploring what goes into creating an award-winning app. Reflectly, a unique journaling app, won this year’s award for innovation by pushing the boundaries of Material and bringing it to life with animations, a novel elevation model, and custom components. In the interview, cofounder Jacob Kristensen digs into the how Reflectly's experience—from philosophy to specific interactions—came to life.

13 MIN2019 NOV 26
Comments
Reflectly - 2019 Material Design Awards

Ruff - 2019 Material Design Awards

This episode is part of a series of interviews with the winners of this year’s Material Design Awards, exploring what goes into creating an award-winning app. Ruff is a note-taking app that won this year’s award for theming, building an expressive identity through the application of color, typography, and shape. In the interview, developer/designer Bardi Golriz talks about what it’s like to add new features without losing focus, and how Material Theming impacts the process of developing an app.

15 MIN2019 NOV 26
Comments
Ruff - 2019 Material Design Awards

Trip.com - 2019 Material Design Awards

This episode is part of a special series of four interviews with the winners of this year’s Material Design Awards, exploring what goes into creating an award-winning app. Trip.com is a travel app that won this year’s award for universality by accounting for users around the world with over a dozen supported languages and custom imagery. The interview unpacks what it’s like to build an app for the entire world, and what makes Trip.com a unique experience.

9 MIN2019 NOV 26
Comments
Trip.com - 2019 Material Design Awards

Scripts - 2019 Material Design Awards

This episode is part of a special series of four interviews with the winners of this year’s Material Design Awards, exploring what goes into creating an award-winning app. Scripts won this year’s award for Experience, with creative interactions, navigation, and content presentation. In the interview, I spoke with the Scripts team about using a color system to create a unique experience while expressing identity, and building interactions that make users feel accomplished right away.

11 MIN2019 NOV 26
Comments
Scripts - 2019 Material Design Awards

GMUNK, Designer/Director

EIn this episode, Liam speaks with Bradley Munkowitz, also known as designer/director GMUNK, unpacking Munkowitz’s scintillating psychedelic aesthetic — inspired by actual psychedelic experiences — and why it’s important as a designer to continually challenge and be challenged, maintaining a healthy discomfort with one’s own work.

30 MIN2019 OCT 30
Comments
GMUNK, Designer/Director

Qianqian Ye, Artist and Creative Coder

In this episode, Liam speaks with interdisciplinary artist and creative coder Qianqian Ye in her San Francisco studio. The duo traces her journey from wielding calligraphy brushes to building a hand-holding glove, unpacking the vulnerabilities we all share as humans, how creative intent is communicated, and the importance of imagining other futures.

26 MIN2019 OCT 1
Comments
Qianqian Ye, Artist and Creative Coder

Harvey Moon, New Media Artist

In this episode, Liam speaks with new media artist Harvey Moon in his San Francisco studio. The duo discuss how Moon’s work reveals unseen properties of the world around us, the process of creating one’s own creative tools, and the kind of art that’s only made possible through collaboration with machines.

30 MIN2019 SEP 3
Comments
Harvey Moon, New Media Artist

Conor Grebel, Bedtimes

EIn this episode, Liam speaks with Conor Grebel about how lived experiences inform and are conveyed through creative work. Our conversation traces Conor’s journey toward creative work and the “ingredients” that help him craft soothing art for himself and others. Note: The first half of this episode deals with topics of panic attack disorder, anxiety, and psychological abuse.

31 MIN2019 AUG 6
Comments
Conor Grebel, Bedtimes

Latest Episodes

Kerry Murphy, Co-Founder, The Fabricant

In this episode, Liam speaks with Kerry Murphy, co-founder of digital fashion house The Fabricant, to learn how ones and zeros are spun, woven, and stitched into virtual couture. In designing couture that doesn’t—or can’t—exist in physical space, The Fabricant also explores ideas of embodiment and self-actualization. Murphy pushes these concepts even further, by interacting with his own “virtual twin,” composed from 3D-scans of his body.

22 MIN1 w ago
Comments
Kerry Murphy, Co-Founder, The Fabricant

David Reinfurt, Author (A *New* Program for Graphic Design)

Design Notes is a show about creative work and what it teaches us. For the first episode of 2020, Liam speaks with David Reinfurt, founder of O-R-G, half of Dexter Sinister, and author of A *New* Program for Graphic Design. Together they explore the fluid notions of personal, corporate, and graphic identity throughout Reinfurt’s career, the importance of learning through practice, and the relationship between design and art.

35 MINJAN 21
Comments
David Reinfurt, Author (A *New* Program for Graphic Design)

Reflectly - 2019 Material Design Awards

This episode is part of a series of interviews with the winners of this year’s Material Design Awards, exploring what goes into creating an award-winning app. Reflectly, a unique journaling app, won this year’s award for innovation by pushing the boundaries of Material and bringing it to life with animations, a novel elevation model, and custom components. In the interview, cofounder Jacob Kristensen digs into the how Reflectly's experience—from philosophy to specific interactions—came to life.

13 MIN2019 NOV 26
Comments
Reflectly - 2019 Material Design Awards

Ruff - 2019 Material Design Awards

This episode is part of a series of interviews with the winners of this year’s Material Design Awards, exploring what goes into creating an award-winning app. Ruff is a note-taking app that won this year’s award for theming, building an expressive identity through the application of color, typography, and shape. In the interview, developer/designer Bardi Golriz talks about what it’s like to add new features without losing focus, and how Material Theming impacts the process of developing an app.

15 MIN2019 NOV 26
Comments
Ruff - 2019 Material Design Awards

Trip.com - 2019 Material Design Awards

This episode is part of a special series of four interviews with the winners of this year’s Material Design Awards, exploring what goes into creating an award-winning app. Trip.com is a travel app that won this year’s award for universality by accounting for users around the world with over a dozen supported languages and custom imagery. The interview unpacks what it’s like to build an app for the entire world, and what makes Trip.com a unique experience.

9 MIN2019 NOV 26
Comments
Trip.com - 2019 Material Design Awards

Scripts - 2019 Material Design Awards

This episode is part of a special series of four interviews with the winners of this year’s Material Design Awards, exploring what goes into creating an award-winning app. Scripts won this year’s award for Experience, with creative interactions, navigation, and content presentation. In the interview, I spoke with the Scripts team about using a color system to create a unique experience while expressing identity, and building interactions that make users feel accomplished right away.

11 MIN2019 NOV 26
Comments
Scripts - 2019 Material Design Awards

GMUNK, Designer/Director

EIn this episode, Liam speaks with Bradley Munkowitz, also known as designer/director GMUNK, unpacking Munkowitz’s scintillating psychedelic aesthetic — inspired by actual psychedelic experiences — and why it’s important as a designer to continually challenge and be challenged, maintaining a healthy discomfort with one’s own work.

30 MIN2019 OCT 30
Comments
GMUNK, Designer/Director

Qianqian Ye, Artist and Creative Coder

In this episode, Liam speaks with interdisciplinary artist and creative coder Qianqian Ye in her San Francisco studio. The duo traces her journey from wielding calligraphy brushes to building a hand-holding glove, unpacking the vulnerabilities we all share as humans, how creative intent is communicated, and the importance of imagining other futures.

26 MIN2019 OCT 1
Comments
Qianqian Ye, Artist and Creative Coder

Harvey Moon, New Media Artist

In this episode, Liam speaks with new media artist Harvey Moon in his San Francisco studio. The duo discuss how Moon’s work reveals unseen properties of the world around us, the process of creating one’s own creative tools, and the kind of art that’s only made possible through collaboration with machines.

30 MIN2019 SEP 3
Comments
Harvey Moon, New Media Artist

Conor Grebel, Bedtimes

EIn this episode, Liam speaks with Conor Grebel about how lived experiences inform and are conveyed through creative work. Our conversation traces Conor’s journey toward creative work and the “ingredients” that help him craft soothing art for himself and others. Note: The first half of this episode deals with topics of panic attack disorder, anxiety, and psychological abuse.

31 MIN2019 AUG 6
Comments
Conor Grebel, Bedtimes

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