Thinking about starting your own VFX company? This week’s podcast guest, Marc Morissette, has done just that. After gaining experience and friendships at Digital Domain on projects including Peter Pan and Ghost Racer, Marc returned to his native Canada to form his own studio, Cluster. The company has taken on a variety of CG work, from a VR version of the Universal Studios globe for The Mummy to product shots and digital de-aging. Marc explains the reasons behind starting Cluster and his vision for the company. He also talks about how the VFX industry changed when multiple vendors started working on the same shows, and the effects of the pandemic on smaller studios. Finally, Marc discusses how real-time technology will transform the future of filmmaking, and its advantages for smaller studios.
This week Scott Kirvan shares his unique and in-depth understanding of the VFX pipeline, from on-set supervision to rendering the final frame. While working as a VFX programmer at Blur Studio, Scott developed Brazil R/S, the early ray-tracing renderer used on Star Wars Episode III: Revenge of the Sith and Sin City. That’s not all — he also VFX supervised movies including Swordfish and Jeepers Creepers. And he’s started Slaughter County Brewing, a successful craft beer producer. After a hiatus from the entertainment industry, Scott is now back on-set for I’m a Virgo, the upcoming Amazon TV series from Sorry to Bother You director Boots Riley. Scott reveals how he’s embracing a new suite of tools for VFX production, including real-time engines and virtual production technology, to get talent to believe they’re interacting with a 15-foot-tall teenager.
Eddie Smith is a MacGyver of the VFX industry. Over his career, he’s figured out how to unveil the president as the bad guy for G.I. Joe: Retaliation, explode characters into cubes for Tron: Legacy, destroy planets in Ender’s Game, all the way up to some spoiler-ific effects for Fantastic Beasts: The Secrets of Dumbledore. Eddie’s weapon of choice for VFX is Houdini, SideFX’s versatile node-based effects software. Eddie breaks down some of his favorite work and reveals how he’s often charged with figuring out the best way to tackle complex scenes. He also talks about how effects software has changed in his 14 years at Digital Domain, and the future for the industrious effects studio.
Originally from Bulgaria, Ioanna Ivanova was inspired by Pixar and Tangled to pursue a career in CG. Having studied at Bournemouth University in the UK, she subsequently moved to London where she works for INK, the inventive creative studio that’s rendered everything from funny furry planes to amazing Maseratis. In this inspirational podcast, Ioanna talks about the importance of networking and meeting people, and the benefits of working for smaller CG studios where you can have more creative input. She also discusses what INK’s been up to lately, including medical equipment visualization and a pet project she’s masterminded herself.
There’s a surprising amount of tech in Laika’s movies. The Portland, Oregon-based studio still makes use of its intricate hand-crafted stop-motion techniques, but it's increasingly augmenting them with CG elements, 3D printing, and even virtual production. Jeff Stringer, Laika’s director of production technology, reveals the advantages of combining the physical and the digital. Jeff also talks about his career in the entertainment industry, from his early days in theater projections to software sales, Atari arcade games, Starship Troopers, and Digital Domain, all the way up to how he got started at Laika. He gives some amazing insight into how a successful studio is built and run, and reveals how Laika is pushing its pipeline forward again with Wildwood, its next production.
Adam Sidwell is pioneering a new generation of entertainment. His CG career began working with Chris on I, Robot, and he went on to create effects for movies including King Kong, Pirates of the Caribbean: At World’s End, and Warcraft: The Beginning. Now, Adam has taken his modular approach to VFX into real-time to create AR, VR, and online content featuring Justin Bieber, The Weeknd, and Kaskade, through to Sonic the Hedgehog and Georges W. Bush and Clooney. In this podcast, Adam breaks down the story behind Future House Studios, the company he founded to create immersive, interactive experiences. He also talks about the pros and cons of working in real-time, the metaverse and NFTs, reveals why some shots in Avatar look better than others — and discusses making The Weeknd lick a frog.
CGarchitect has become a massive part of the global archviz community. The all-in-one site incorporates LinkedIn-style job listings, the latest industry insights, and a super-smart AI-powered gallery that curates impressive renders from thousands of submissions. And now, CGarchitect has become part of the Chaos family. In this podcast, Chris is joined by CGarchitect founder Jeff Mottle as he prepares to pass the mantle of running the site to Chaos’ Director of Creative and Communications, Lon Grohs. Jeff goes into detail on why he founded the site, how it works, and the exciting next steps for his career, while Lon talks about the future of CGarchitect, what it means for its community, and its first major change: to a completely free model for all users.
Darin Grant is back! And a lot has changed in the three years since the Animal Logic group chief technology officer and general VFX genius last recorded with Chris. As always, Darin offers expert industry insight into the effects of the COVID-19 pandemic on working from home, cloud computing, and how digital content is created and consumed. Darin also details his role as director of the Electronic Theater at this year’s SIGGRAPH conference. You’ll learn about some of the stunning and deeply moving entries in the computer graphics showcase, plus what physical and virtual attendees can expect. Listen to find out Darin’s interesting idea for blockchains, and to find out how Animal Logic is refocusing its VFX work on animation via movies including Peter Rabbit 2: The Runaway and Super Pets.
Is Huxley the new Star Wars? This week, Chris chats to Ben Mauro, the film and game concept artist who single-handedly created Huxley, a comic book set in a richly detailed post-apocalyptic sci-fi universe. Thanks to the power of NFTs, Huxley has evolved beyond the pages of a graphic novel into something far bigger, with a film from Marvel producer Avi Arad in the works, plus trading cards, a potential TV series, and much more. Ben talks about the incredible journey of Huxley, from how he found motivation and inspiration to single-handedly create the comic book, to how NFTs have empowered him to focus on the project, to its exciting future. Ben also shares his savvy knowledge of how NFTs work and gives his thoughts on how big media franchises are cashing in on their astonishing rise, as well as explaining how to avoid rugpulls.