This is the part of the adventure where the Fablemaidens rest after the storm, break their routine, and struggle with loss. Wynni makes a desperate plea, while Adeena clings to adventuring. The Fablemaidens awaken to change.
This is the part of the adventure where the Fablemaidens aim skyward, face their insecurities, and stand their ground. Wynni tumbles upward, Twyddle shows off her new power, and Adeena deals with despair. The Fablemaidens weather the storm.
The world was destroyed. Over time, it was reborn over the ruins of time long past. Now, humanity has regrown cities and commerce -- a functioning society. Now, massive machines patrol the horizon -- a looming threat for day to day life. Now, Dynama swirls in the air -- a magic that can be beautiful and destructive. The secrets to the world's end may be buried in ruins, protected by mechs, or hidden by the Dynama...Because though the world had recovered, it's drastically changed. Kyle Devich (Prism Pals) and Aubrey Massey (If You Give a Mouse a Dagger) join Fate in a family-friendly game of Weave.
This is the part of the adventure where the Fablemaidens disagree with the crew, bundle it up, and see a newly familiar creature. Adeena faces her fears (again), Wynni finds more pieces to her puzzle, and Twyddle shows off her new abilities. The Fablemaidens defend the ship.
This is the part of the adventure where the Fablemaidens are separated, set their own course, and adjust to boat life. Wynni reaches new depths, Twyddle finds her sea legs, and Adeena rises to the top. The Fablemaidens set sail for the storm.
This is the part of the adventure where we blow out the candles on our pickle cake, dissect some questions, and get distracted by food talk. Fate and the Fablemaidens turns two!
This is the part of the adventure where the Fablemaidens figure out clock directions, get caught in the rain, and show off their athleticism. Adeena caters a reunion, Wynni reaches new heights, and Twyddle spices things up. The Fablemaidens find their sealegs.
This is the part of the adventure where the Fablemaidens pry open the lines of communication, figure out where to stay, and meet a pirate. Twyddle does investigative work, Adeena tries to smoke herself out, and Wynni develops conflicting emotions. The Fablemaidens get slushies.
This is the part of the adventure where the Fablemaidens make their radio debut, learn how automobiles work, and meet their first fan. Wynni gets jealous, Twyddle cuts off communication, and Adeena plays a game. The Fablemaidens are on a(nother) road trip.
This is the part of the adventure where we introduce Jordan to the pickle jar, the pickle jar to Jordan, and Jordan to you. The cast of FateFM celebrates their newly squared party.