Feel the cold touch of death in this adventure. North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens. The people of Icewind Dale know Auril’s wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and faun...
The hunt for a serial killer continues. Will our heroes find them in Good Mead? Dougan's Hole? And when they find them, what then?
Lurking around corners. Shrouded in darkness. Obscured by snow. In unfamiliar territory, the hunter becomes the hunted.
Blades of ice stand at the exit. Eyes of a frozen lake stare into their souls. The frigid air invigorates his soul. Sephek Koltro. Our heroes' quarry.
Auda led her people across the tundra, her wand lighting the way. "There," she pointed. The tribe had found their new home.
"Come home soon!" Dugh called out, as he and his bear, Eddie, watched her leave. That was the last time he saw her.
Avarice peered out the small window in Caer-Dineval's keep, the shooting star's flagella-like tail catching her notice. She made a wish.
Ormr was shoved from Bryn Shander. Walk they told him. His rags did little to warm him. Her cold was the greater comfort.
The old woman tasted the stew within her copper cauldron. It needed... something. She pulled some intestines from the corpse nearby. Better.
"Well I'll tell you. If I ever saw a giant skeleton come to life, I'd do one thing. Just one thing. Run.' - Rinaldo Fabicci, Halfling Bard