An interactive rumination on what death means to the living, is one way to describeGiant Sparrow's follow-up to The Unfinished Swan. Or, a walking simulator set in a big house is another.Leon, Brian, Leah, Tony and community correspondents follow in the Finch's footsteps to attempt to decide for themselves whether they believe a curse, fate or simply the fragile nature of existence is at play in What Remains of Edith Finch.
Although Taito ultimately followed up the original with some more formulaic, direct type sequels, Rainbow Islands tells the real and true Story of Bubble Bobble 2.Leon, Karl and guest Sadie Flayeh - along with correspondents from the Cane and Rinse community - muse on a more innocent time, when the deliriously cute and colourful Rainbow Islands was widely available on then-contemporary systems and a beloved part of the late 80s/early 90s gaming zeitgeist.
Psychokinetic superhero Jesse Faden investigates the FBC's X-Files in Remedy's Control. Leon, Brian, Karl, Leah and community contributorsfling increasingly large items of furniture at one another, using only the power of their minds. We also consider how Alan Wake fits into all this and consider Control's place within the expanding 'Remedy-verse'.
The World of Assassination trilogy redefined Hitman for a new generation. It also redefined the position of IO Interactive in the gaming industry. Join Brian, James, Rich, and Ryan, as we close out Cane and Rinse’s coverage of the trilogy with Hitman III.
Chicory is not the dog. Find out what (or whom) Chicory actually is - beyond a Zelda style 2D colouring book adventure - in our podcast. Leon, Chris, Leah and a couple of community correspondents get creative in bringing brightness back to a drab world, overcoming crippling self-doubt along the way.
Our Tony's pick for the year's podcasts is The Outer Worlds. Not to be confused with Outer Wilds (Issue 500). Leon, Karl, Leah, Tony and community contributors review their experiences with Obsidian's 2019 first -person action RPG, from the creators of the original Fallout CRPG and Fallout: New Vegas. As usual we get right into the minutiae of the story, writing and performances, the design, the art, the audio and music, the gameplay as well as the technical aspects of the game.
Getting on for five years since our first Super Mario Kart podcast (and five years on from the release of Mario Kart 8 Deluxe), we finally conclude our series of shows on the venerable Mario Kart series. Leon, Darren, Ryan and community correspondents leave skid marks as they burn rubber back to the launch of the Wii U original, remember their many fun and furious game nights,and even attempt to embrace that incongruous Mercedes Benz DLC.
Why settle for controlling just a single solitary hero when you can wrangle a supergroup of 100? The Wonderful 101 is PlatinumGames' answer to the question that possibly no-one was asking. Leon, Brian, Josh, Michiel and community correspondents bust out their Wii U GamePads one more time to wrap their tongues and thumbs around combos, launchers, Unite Morphs and Unite Mixes in this deceptively deep cartoon action game.
Chris, James, Jesse and Jon discuss Innerspace VR's Maskmaker, in which you play as a maskmaker's apprentice, learning the magic of crafting masks to immerse yourself in this intriguing and enigmatic game.
For this week's issue, Tom, Ryan, Brian and Jon tackle Unknown Worlds Entertainment's open world survival action adventure, Subnautica.