Ryan and Raef dive into Sandbox survival games like V-Rising, Valheim, and Ark. Tips on how to get started and make it through these games. We discuss the "right" survival balance that game designers can put in. Why is it fun to get ganked in PVP? Thrown in there is our Picky Tech Gadget Guy recommendations with gadgets like the Steam Deck from Steam. Plus a "Hollywood" tangent on Professional Dungeon Mastering.
In which we learn there really are no limits to what can be accomplished with interpretive dance.
Russ is joined by Kit as they discuss Cloudspire from Chip Theory games and why it is their current obsession.
In which we find out how to properly welcome guests who knock on the door to your mine.
Raef returns with a Hollywood minute covering a variety of topics: Euphemia's Bow Behind the Scenes; World of Warcraft, Core Keeper and Stellaris; Minuate Games Lego Bolt Action and Kill Team; Lego, Blanton's Bourbon and Guitar.
In which we learn how to ritual cast with feeling, and the best way to forage for warm outer wear.
Craig interviews Joe McCullough, the designer of Frostgrave, Stargrave, Oathmark, Ghost Archipelago, Silver Bayonet, and Rangers of Shadowdeep. It's a wide-ranging discussion on how he ended up in game design, how a boy from North Carolina ended up living in London, England, and how he went from a production assistant to an independent designer.
In which we learn how mines move, how guardians guard, and how elves poop.
Raef "Hollywood" Granger interviews Bri White on her adventures in Cosplay and Dungeons & Dragons
In which we learn why a steed makes a terrible watchdog.