First up, we talk about Assassin's Creed Infinity and how Ubisoft's biggest series might work as a live service game. Then Wes stops by to talk about a new souls-like starring a crow with a sword: Death's Door.
This week, we finally got our first look at Elden Ring and we have a toooon of thoughts. We also played a bunch of Rainbow Six Extraction, and do our best to sort through our feelings. It's an odd one.
This week, Chris and Morgan join James to break down the Far Cry 6 reveal, revisiting the series' past and making wishlist for hopeful changes in Ubisoft's latest. Morgan sticks around with James to talk about Biomutant, a boring game they both desperately wanted to love.
This week Tyler Wilde breaks down what's going on in the Epic v Apple case, including all the interesting behind-the-scenes intel surfacing from court documents. Andy Kelly arrives for the second half to dive deeper into his Resident Evil Village review.
This week, Emma explains the appeal of Apex Legends' 3v3 arena mode and why it's her new favorite way to play. Then Jorge comes through to recount some dramatic tales of survival in the icy wastes of Scavengers, a cool PvPvE battle royale-ish game in Early Access now.
UPDATE: Whoops! Uploaded the last episode on accident. Should be good now! My bad! - James One person likes Outriders. One doesn't. They talk about that. Then, the hardware folks discuss the great GPU shortage. Is there a blinking LED at the end of the tunnel?
With Doom Eternal wrapped, it's time to think about the future of one of PC gaming's most important series.
It happens. Let's talk about it.
This week, Mollie Taylor breaks down everything we need to know about Kingdom Hearts before a decade-plus of bizarre Disney RPGs hit the PC later in March. Then Jacob Ridley and Katie Wickens discuss AMD's recently announced RX 6700 XT.
This week, Steven and James talk about the sad slow death of BioWare's Anthem. It's cancelled! Bummer. Then Wes is taking over to chat with John Henry Thompson, postdoc fellow at NYU, who was a key figure in the design of Macromedia Director, the predecessor to Adobe Flash. For Black History Month. We talk to Thompson about his career and how Director enabled artists to develop games and animation without knowing how to code. We're joined by Larry Kuperman of Nightdive Studios, which specializes in restoring classic games.