It's impossible to talk about some games objectively. Castlevania 2 has a lot of problems but unbeatable atmosphere for the NES, and the best soundtrack in the series (fight me), makes that go down oh so smooth. Let's get to collectin' ribs! We'd also like to direct your attention to the Totally Trans Podcast Network which is an ongoing podcast about the search for the trans media canon.Support Watch Out for Fireballs!
In the end, it was a story about family. In the beginning, too. It was really all a story about family. Children of Morta was made as an attempt to marry a roguelike game structure to a fixed, detailed story... and it works. The Bergsons are a tight-knit family who live in the shadow of Mount Morta, and they are charged with being Guardians of all the land. When Corruption starts appearing, everyone in the clan pitches in, with most venturing down into the tunnels and town to stop the crisis. The individual characters all have their own gimmicks, and while some work better for us than others, we appreciate their presence. But for as much as we like the broad strokes of the concept, the crowd control action RPG gameplay lands a little flat for us. But it might work for you! Big thanks to this episodes executive producer Julia for getting us to play this neat little game. This episode is also our first whack at promoting smaller projects from diverse listeners. So check out Teo and th...
Do games stand up to editing the same way other works do? How is editing used in games? Could they stand more editing? The obvious Duckfeed answer is "yeah." Hear us explain why! And answer your questions, read your responses to June's games, and generally goof it up. Support Watch Out for Fireballs!
We knew right after its release that Vampyr would be a WOFF! game. An RPG that cites Bloodlines as an inspiration, made by a smaller studio, with a great premise and very high highs that are unfortunately compromised by some very low lows. This bore out on our playthrough for the show. Jonathan Reid, the only vampire doctor in fiction, sets out to try and stop a horrifying epidemic in 1918 London, and learns that the disease is intricately related to the vampiric underground in the city. We don't end up loving the game, but we admire it. Thanks so much to Jack for executive producing this episode! This is a sample of the full episode. To hear the entire thing, become a Patron!Support Watch Out for Fireballs!
If you have even a mild interest in old games, your critical acumen will always be caught up in the tension between historical import and modern playability. Few games stress that dissonance more than Another World, which combines an unbeatable atmosphere and tremendous influence with some very outmoded game design. Is it worth taking the plunge? Listen in, buddy! Support Watch Out for Fireballs!
The world is waiting to be reborn, and it's waiting for you. Terranigma is probably Quintet's grandest statement on its pet themes... an action RPG that purports to be about the duality of creation and destruction. Over the course of a playthrough you raise the continents, restore the wildlife, bring humanity to its highest peak, and break the cycle of fate to stop its ultimate destruction. Is the game perfect? Not hardly. But it's got a unique tone and it improves on its predecessors' combat enough to make it one of the best SNES games out there. Big thanks to Hello for executive producing this episode, and happy birthday to Séan!Support Watch Out for Fireballs!
Sometimes you just want to pick up an entire tanker truck and surf on it into a bunch of SWAT team guys, then rip a car in half and pound a tank with it, you know? This early high point in the sketchy history of Super Hero games isn't without its flaws (most of its flaws start with "M" and rhyme with missile) but it's got a lot to love about it too. Join us as we return to the era where holding R1 to run made sense. Support Watch Out for Fireballs!
This week we talk about the many reasons to replay a game, including some psychological ones, and why you should give yourself permission to take a warm bath in the familiar. We also read your responses to May's games: The Beginner's Guide, Teardown, and Max Payne 3.Support Watch Out for Fireballs!
Poor Max. Poor sad, hyper competent timelord Max. Our man is in Brazil this time, playing the patsy and killing more people than most video game protagonists do in a lifetime. When Rockstar took over the franchise, fans feared that they would ruin this classic series. They were half right, turns out, as bolting a cover system onto the breach and clear pace of Max Payne has damaged the pacing. So did adding a truly criminal number of cutscenes. There are moments of thrilling action and fun, and a genuinely interesting tale to be found here, but as fans of the first game, we're disappointed. Listen in to hear why! This is the preview version of this episode. If you'd like to hear the whole thing, join us at www.patreon.com/duckfeedtvSupport Watch Out for Fireballs!
Teardown is an extremely good game. Don't expect a meaningful story or even a huge amount of variety, but DO expect a lot of freedom and a lot of destruction. You're a criminal who takes on jobs to steal, destroy, and commit fraud across several sandbox-style maps made of physics-modeled voxels. The majority of missions are tense heists where you spend the first part meticulously planning your routes, and the second part just barely managing to escape in time. Like the best games, it's about the simultaneous importance and folly of planning, and you've gotta do yourself a favor and play it.Support Watch Out for Fireballs!