More of a show & tell episode of ModChat, this time around we take a look at a few reimplementations of the recently disclosed bd-jb development for PS4/PS5! This episode is a bit more laid back as we step through the process of getting all the files we need, burning a BD-RE disc for the first time, and testing this on a few consoles. PS4, PS5, and even a throwback to the PS3 are all included this time around!
A lot of excitement for the PS4 and PS5 (and possibly even PS3) with a new entry point showcased using BD-J! This being "bd-jb" showing the possibility of jailbreaking the PS4 and PS5 using a Blu-ray disc burned using the BD-J format. We also go back to the PS1 showing PicoMemcard which is a useful way of making a PS1 compatible memory card you can easily hook up to a PC using a Raspberry Pi Pico! The original Xbox gets an awesome development showing that RAM upgrades are now possible on 1.6 motherboards. The Wii U also gets a pretty awesome Recovery Menu option thanks to the release of UPDIH which can be launched using the oh so familiar Raspberry Pi Pico. We also highlight an awesome writeup covering the Xbox 360's architecture and an upcoming N64 emulator plugin called RT64.
A mostly PlayStation focused episode with a side of Xbox this time around! We first look at the release of Halo 3 Sunrise, a custom server revival of the Xbox 360 version of Halo 3 that's compatible with both modified AND non-modified consoles! PS3 gets a 4.89 system update, as well as PS Vita with the 3.74 system update, so we discuss that a bit as well. PlayStation Home gets a bit of a comeback with a breakthrough showing that it's possible to run it through the Destination Home project... On official firmware!? We also hopefully see the beginning of something awesome with some PS3 modchip related news, possibly leading us to full custom firmware on ALL PS3 consoles! The PS5 also has some announcements with a recent kernel heap overflow disclosed, as well as a method of showing a bit of the console's filesystem! Finally, we take a look at a lovely and flat out delicious looking modded original Xbox in the style of Mountain Dew Code Red. Tune in and enjoy!
This month sees a brief return to the PS1 right at the beginning with a look at MCTOOL, a TonyHax and FreePSXBoot installer! We also see some awesome advancement for the PS3 in the form of Project RSX Boost. Some more enhancement patches for PS4 games come out with ALL of the FromSoftware games getting homebrew patches to fix their framepacing issues! Many more homebrew ports for the Vita come down the pipeline with the release of YoYo Loader, a loader for virtually any game made with Game Maker Studio to run on the Vita. The long awaited 16 TB Xbox 360 kernel patches release to the public in BETA form, as well as some news of a native PC port of Ocarina of Time! Finally, we talk about a recent leak for the Switch, showcasing a Game Boy and Game Boy Advance emulator! Maybe something to come down the pipeline in a future NSO update? Stay tuned!
Going from old to new this episode of ModChat, starting all the way back from the NES with MetalNES, a new transistor level emulator from emulation legend Icer Addis! Gran Turismo had a recent release, but we go back in time with a recently released patch which combined both discs from Gran Turismo 2 into one! The Original Xbox also gets some love with the Titan series of patches, allowing some major storage related data and speed increases! Another HDMI project has been open sourced, this one coming from Ryzee119. An Ikuruga demake gets a port for the Vita, and the Vita itself seems to now be playable on Switch with the vita2hos translation layer! We also perform a demonstration of GoldHEN's latest big feature: a cheat menu! Finally, we also see Uncharted 3's multiplayer beta come back online for the first time in over a decade. Stay tuned!
This month we've got some more PS4 developments, featuring a way of customizing the EMC (Southbridge) functionality as well as a hands on look at Icon Mask. The PS5 also gets a demo here on ModChat for the first time with a WebKit exploit released and working for firmware 04.03! We also have some more Xbox 360 developments with PicoFlasher, allowing users to utilize an affordable Raspberry Pi Pico as a NAND programmer! J-Runner gets a fork in the form of J-Runner Pro, and we even touch up on the PS2 with a piece of homebrew by the name of M-PS2Craft.
New year, same podcast! ModChat returns in 2022 with a new emulator on the PS4 scene, this time around for Sega Saturn games! We also see Apollo Save Tool make a bigger splash on PS4 thanks to firmware 9.00 compatibility. Some more PS5 news has come down the pipeline, looking at Znullptr's most recent tease in regards to gaining kernel level access to the PS5. The Wii U makes an appearance here in the form of Tiramisu, now becoming the new standard to modifying the Wii U and replacing Haxchi/CBHC completely! The impossible becomes possible seeing OpenLara, an open source reverse engineering effort of the original Tomb Raider, ported over to the Game Boy Advance of all consoles. Finally, we poke at Microsoft's mistake earlier this month where a Developer Mode "ban wave" might have been entirely accidental. Stay tuned!
The speculation of a Christmas release has come early: a new PS4 jailbreak working on firmware 9.00 from ChendoChap, laureeeeeee, Specter, and Znullptr! We discuss the release, some exciting bonuses alongside it, and demonstrate it here on this episode of ModChat. Along with discussing the recent jailbreak release, this episode also includes a buying guide of sorts to help people track down a low firmware PS4, similar to the previous episodes made for new firmware updates.
Finishing out this year strong with a whole slew of updates going as far back as the original Xbox all the way up to the PS5! XeniumOS gets a much deserved update for the first time in over a decade, and we see another decompilation project come to completion with The Legend of Zelda: Ocarina of Time being fully decompiled. The PlayStation consoles get a lot of love here as well, first off with the PS5 confirmed to have been jailbroken! We also address some rumors of a possible jailbreak for the PS4 coming to firmware 9.00. The Xbox 360 gets some major love in the form of RGH3: a reset glitch solution without a glitch chip?! Finally, the PSP get some awesome new Despertar del Cementerio updates and even has a feature in a new anime?!
Some exciting topics all over the place as old as the PSP to as new as the PS5 for this spooky episode of ModChat! We start things off with yet another PS Vita homebrew port, this being Final Fantasy V's Android build now ported to the Vita. We also get a two-for-one special with a new WebKit exploit released which covers both the PS4 AND PS5! A Sega Saturn emulator for the Switch was discovered and... This one is an official emulator?! And a good one at that?! However the Switch news doesn't stop there, since we've got the Switch OLED Model released, we also got to see that get modified day one! The Xbox 360 sees some love with an awesome homebrew game release of PADDLE MEYHEM! CheatDevice gets the remastered treatment for the PSP, and we finish off with some awesome interactive board layer scans of the Switch hardware now for all to enjoy.